The player sphere I mentioned - think of it as a collision sphere. Same idea I mentioned above. You can experiment with positioning the sphere just next to or above the collision area of the player, for example right in front of the player's head.
You might also experiment with turning off collision between the player and the collision sphere, so they don't interact - although that might send your camera inside the player when you're up against a building. But what you also experiment with here is setting the player's position a relative position away from the sphere.
Judging what we see is the greatest blinder and self-limiter in the universe.
What we perceive is never reality. It is only a story we tell ourselves based on our current perspective, which has far more to do with our beliefs about ourselves than with anything else.