Quote: "I use Nvidia, but the process will be the same I guess. "
I don't know but I would imagine so.
Quote: " Do you have a link with info on how to do that"
load dll "user32.dll",1
Sw=call dll(1,"GetSystemMetrics",0)
Sh=call dll(1,"GetSystemMetrics",1)
delete dll 1
`sw=5760 : sh=1080 ` only used for eyefinity display (3*1920*1080)
set display mode Sw,Sh,32,1,4,0 ` 32 bit depth synced to the monitor refresh rate
Un-rem the "sw=" line when in "Eyefinity" mode (or whatever the Nvidia rquivilent is) and this show display one screen across all 3 monitors.
Ultra-wide displays do have a couple of problems though (apart from needing 3 times the processing power).
See this earlier thread to understand the "fog" problem.
http://forum.thegamecreators.com/?m=forum_view&t=182186&b=1
and this one too:
http://forum.thegamecreators.com/?m=forum_view&t=194243&b=1
YouTube link to above game:
https://www.youtube.com/watch?v=wU9uF3NuOb0
Sorry, but I don't know how to embed videos!
Quote: "you could try using the 1024, 768, 32 display mode and simply resize the window"
This won't work for full screen mode though, and your output may look incorrect due to the change in aspect ratio.
This is another problem with wide screen.
It IS amazing to play with a screen this size though, well worth trying to get it to work.