Quote: "That's not a bad way to do it. If you're using physics sprites you could use setSpritePhysicsIsBullet to increase the accuracy of those commands to an actual impact. It turns on continuous collision detection for the sprite."
Trying to avoid the physics commands.
Now I know how to get point of collision is there any way I can kinda glue the 2 sprites together at that point so that if I move/rotate the main sprite the other stays in the relative position?
I guess its like a limb to the main sprite and did notice a post from Bax answering about limbs and mentioning this function
rotateSpriteAbout function
Been unable to locate any other post in the forum.
Thanks for your help people