Hi everyone.
A fellow AppGameKit developer just shared his project with me and it would not run in the emulator (crash with a sigsrv error after launch). The emulator was using an Intel Atom x86 CPU emulator. I've used this emulator for most of my projects without any issues (as well as projects I've helped other with). All of those projects have been using percentage-based coordinates. This project that kept crashing was using virtual resolution.
Is there anyone out there that has an Android device using an Atom processor that can test and see if a Tier 1 AppGameKit project using virtual resolution will work? Also try testing that same project through an emulator with Intel x86 Atom cpu emulation.
I'm very curious to know if the issue is limited to the emulators or actual devices as well. There could be something wrong with the libandroid_player.so for x86 devices (I hope not!).
Thanks!!