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AppGameKit Classic Chat / Tier1: GUI Solution

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anwserman
13
Years of Service
User Offline
Joined: 20th May 2011
Location: Wisconsin
Posted: 24th Jun 2014 14:19 Edited at: 24th Jun 2014 14:26
Hello everyone,
I'm currently working on a GUI for App Game Kit. I currently have a screenshot here showing my progress:



I'm currently working on the design and the layout of the controls, so that I can read them in from a file. I currently have these controls implemented (to be created from a text file)

-Sprites, that you can deform to any size/position
-Text labels, pixel perfect, with horizontal text-alignment that works with multiple lines
-Frames, pixel perfect, that won't distort the border based size
-Buttons, pixel perfect, that are sized based on text contents within, with horizontal text-alignment that works with multiple lines
-Horizontal scroll bar that won't distort based on length

These are the controls I want to add:
-Vertical scroll bar
-Selectlist
-Checkbox
-Textbox

My current task list is as follows:
1) Implement all controls to be loaded dynamically from a text file onto the screen
2) Get them positioned to screen correctly. E.g., fix this GUI element to the top-left corner of the screen, factor in safe margins as well
3) Implement actions (e.g., fire an action when a button is clicked)

For game development, I cannot think of any other controls that one might need. My question is for you guys:

-What additional controls you might want?
-How much would one pay for a kit like this? This would also include all of my additional functions I've developed and/or collected such as a sprite/image/screen/mouse/hashtable/text-language library that would definitely help boost anyone's project to the next level.

My system allows multiple gui's to be on-screen at once (e.g., one GUI could be used as a reusable onscreen keyboard). My prior experience with GUIs has given me experience with how to capture events so it'll be quite easy to do! Just want to make sure all of the controls are finalized before I add in action code.

What do you guys think? Here's the sample initialization code for this screenshot if you guys are interested.



Hi there. My name is Dug. I have just met you, and I love you.
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 27th Sep 2014 08:45
@ anwserman,

Always looking out for a really good GUI for AppGameKit (AGK2) as I think it is an obvious element for development (along with SQLITE) that's missing...

Keep up the good work...

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 27th Sep 2014 14:41
i think its about time TGC start thinking of doing basic NATIVE UI commands!
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 27th Sep 2014 14:43
Amen, and SQLITE!

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 27th Sep 2014 14:56
maybe they should do a Kickstarter with these non-gaming commands
Digital Awakening
AGK Developer
22
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 27th Sep 2014 16:25
AGK is game focused, as you can tell by the name. There are so many game related things that AppGameKit needs first and with only one developer that would take a very long time.

Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 27th Sep 2014 17:14
Perhaps someone can write a functions library which is fast enough...

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 28th Sep 2014 14:11
@Digital Awakening maybe AppGameKit will start selling well now, and TGC can afford to pay another programmer on the project

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