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AppGameKit Classic Chat / Run without graphics in Windows

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idstam
13
Years of Service
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Joined: 4th Oct 2011
Location: Upplands Väsby / Sweden
Posted: 25th Jun 2014 14:52
Is it possible to run an AppGameKit application from the IDE without any graphics?

I can't get it to work over remote desktop and for coding and debugging I can manage without any graphics most/some of the time.
Markus
Valued Member
20
Years of Service
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Joined: 10th Apr 2004
Location: Germany
Posted: 25th Jun 2014 15:58 Edited at: 25th Jun 2014 16:00
did you mean the remote desktop show only a black window from your started app/game???
u can make the window size smaller in setup.agc
don't understand why u want start a game without graphics.
u can just click compile with out start.

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265
JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 25th Jun 2014 19:54
Remote desktop will not show overlays or any DirectX or OGL surfaces.

Forget using it for this.

-- Jim - When is there going to be a release?
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 25th Jun 2014 20:27
Window Mode should work, Fullscreen not.
Because u can use Print Key and Paste it in Paint u see Window contents.

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265
JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 26th Jun 2014 01:16
Depends on the graphics drivers. If they write straight to video memory it's unlikely that you'll see them using remote desktop.

I have a similar problem with our subtitling system. Overlays rarely work on remote desktop even in windowed mode. My solution is a tiny batch file which autoruns in the compiler at the end of a build; this copies the exe across the network to the local computer.

-- Jim - When is there going to be a release?
Grayvyn
16
Years of Service
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Joined: 30th Oct 2008
Location: Southern California
Posted: 26th Jun 2014 19:15
I wish we could have a text/console mode and no graphics as well.

My reason being for writing the server part of a client/server game that uses the AppGameKit networking. Remote Desktop to a virtual or real server doesn't work for AGK. Plus OpenGL isn't installed or available for a plain virtual server that I know of or that I could figure out.

Even if it just Windows only, it would solve my problem. Otherwise, I ended up hacking the AppGameKit networking in C# for my server program for my multi-player RPG. I am sure I missed some details.

Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 26th Jun 2014 21:32
hmm , u can split Sync in Update(), Render(), Swap()
maybe use only Update for Server mode.
console mode i would input per extra app with multiplayer commands.
or server need one editbox & text.

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265
JimHawkins
15
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 26th Jun 2014 22:41
Why use AppGameKit for the server? There are far better ways to do it.

-- Jim - When is there going to be a release?

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