When I rem it out my game works fine(except for the stretched aspect) but when in effect all of a sudden object 1 doesn't exist at line 27. What the heck does windowed mode have to do with an object loading in and being checked?
I'm just going to drop all my code up to line 27.
set display mode 1280,720,32
load image "(Directory Path Censored)CharacterModel.png",1
make object plain 1,3500,3500
position object 1,0,0,0
position camera 0,0,-10800
point camera 0,0,0
Set camera range 1,25000
set object 1,1,1,0
set window on
`make object plain 2,100
MasterLoopSunday: `Anything and everything that can happen on every loop of Sunday(SUBS/FUNCTIONS)
do
gosub DeterminePlayerMovement
gosub DeterminePlayerOrientation
position object 1,x + HorizontalMovement,y + VerticalMovement,0
texture object 1,Texture
loop
DeterminePlayerMovement: `Takes user input and changes player position
x = object position x(1)
It goes on but honestly the rest isn't related to this problem.