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AppGameKit Classic Chat / Hide text entry prompt

Author
Message
DBer
18
Years of Service
User Offline
Joined: 16th Mar 2007
Location:
Posted: 9th Jul 2014 20:02
Hi,
is there a way to hide the text entry prompt that pops up when using StartTextInput() ?
This would be useful when creating your own GUI (i.e. editBoxes).

I would love to see such a command similar to ENTRY$() in DBP, just to catch the input stream.

Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 10th Jul 2014 02:23
Instead of using StartTextInput you could use an edit box and set it invisible.
However, AGK's text input from the native android keyboard is very unstable. I created my own API for this because so many users complained. Here's a link to it:
http://forum.thegamecreators.com/?m=forum_view&t=209538&b=41

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