Rabbit Slayer WIP Thread
Hi all. I thought I'd start a WIP thread for my game. I don't really have anything to show yet, but this will be kinda like a dev blog, so there'll be more soon, and I'll be explaining how the systems work internally.
I've been working on this for a (short) while, but now that I have a bit of free time* development should move quickly.
Description
You're the Rabbit Slayer, saviour of the world. Those cute fluffy bunnies are going bad and it's your job to stop them....without hurting the good ones.
Basically, it'll be a two-touch game. Each side of the screen will be an invisible virtual joystick; the left side will control movement (left/right/jump), while the right side will swing the guy's sword around. Some rabbits will be good, some will be bad, with more spawning fairly frequently. All rabbits will leap about randomly, but the bad ones will leap towards you and, once in the air, turn into a monster and attempt to eat you. You have to swing you sword around to send splattered rabbit flying.
The game will be available on Android and possibly PC also.
I'm currently using Kenny's art from
The Open Bundle as placeholder landscape art, but I quite like its style, so, with some slight modifications, it may become the final art.
The player character is a guy I animated for a concept/prototype I made in MMF2 a while back for a Sword & Sworcery-style game. I created the rabbit specifically for this project and it's fully animated with 54 frames.
What it looks like so far (ignore the misaligned collision box on the player and the lack of arms/sword - this is as far as I got tonight):
*Yeah right