As I believe:
Let's I want pixel-perfect image for sprite also divided by 2.
1) LOAD IMAGE Filename, Image Number, Texture Flag, Divide Texture Size
Quote: "A value of one will preserve the image without adding mipmaps, scaling or filtering and so retaining its pixel perfect quality."
LOAD IMAGE "image.bmp", Image Number, 1, 2
2) DBP makes mipmaps for bmp
3) DMP removes original image and all mipmaps except first mipmap
4) I got pixel perfect sprite half sized.
Is that correct?
The 2) confusing me - one flag says discard all mipmaps, other flag says divide. I don't think that there is hidden image resampler, otherwise there should be image resize commands.
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