I’m sure you’re aware of how offsetting the root limb will affect the objects rotation. This can be useful for making such things as doors or by setting the offset past the object dimensions you can make the object orbit just by rotating it. As long as you are aware how the objects rotation and all children and siblings will be affected you’ll be fine.
sync on
sync rate 60
backdrop on
color backdrop 0
autocam off
position camera 0, 0, -50
make object box 1, 10, 20, 1
offset limb 1, 0, 5, 0, -0.5
do
yrotate object 1, wrapvalue(object angle y(1)+leftkey()-rightkey())
sync
loop