I think the art style suits the game perfectly, I am a fan of pixel art - but really a lot of these retro-styled games get it wrong, like it's just another art style and doesn't carry on throughout the game. It's not just a case of using low res sprites, the whole game has to warrant the art style. I mean, say DA replaced the graphics with full scale sprites... that would mean much longer development, probably a reduction in actual visual quality, certainly a reduction in the variation and number of frames each sprite has.
Pixel art kinda levels the playing field - because at that resolution anyone can make a decent looking sprite, and animating takes very little time. In mine and Cliff.M's game I can usually make an enemy in a couple of hours, about 60 frames 8 directional movement a bit like Doom - if the enemies were to use more than 32x32 pixels per frame, that time would grow exponentially as the quality decreases exponentially. If you can't get character into your 32x32 or 16x16 or less sprites, then there isn't enough character there in your game in the first place.
Anyway, I voted already

- good luck, Rush is an incredibly playable, traditional platform adventure game - and despite the volume of retro indie platformers out there, few of them are actually fun to play... most of them are fairly over-rated IMO and a lot are just downright pretentious.

I am the one who knocks...
