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Geek Culture / Alien D.O.G. Soldiers - free sci-fi table top skirmish game

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Posted: 13th Aug 2014 22:27 Edited at: 17th Aug 2014 18:29
UPDATE 01

The Kickstarter has now been launched

+++++++++++++++++++++++++++

I know there are some table top gamers and model makers on here so I thought some of you might be interested in this.

For the past few months I've been putting together a sci-fi table top skirmish game with the intention of launching a Kickstarter focusing on the models I've designed.

The rule book and plans for all the components can be downloaded from the website:

http://www.aliendogsoldiers.co.uk/

I've also included plan view counters of all the models so you can play the game without having to back the Kickstarter.

I'm really just flying a kite with this and any feedback or comments would be appreciated.

Here's a photo of one of the models.

[href]null[/href]

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JLMoondog
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Posted: 14th Aug 2014 03:39
Oh, I like this allot! Has a very cool style with the models. I'm going to check our the rulebook and give you some feedback when I can.

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Posted: 15th Aug 2014 11:58
Thanks for having a look, glad you like the models.

Van B
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Posted: 15th Aug 2014 18:09
I think kids would be really into this - they can paint or colour their own army, and challenge their friends at school. If you make it possible to play really quickly then I think it could certainly take off... it's just the sort of thing I'd have been into at high school, we used to play Bloodbowl and stuff, and there isn't really any games like that which can be played in 20 minutes. Plus, if you could keep the price as low as possible you'd get the parent vote - rather than spending stupid money on stupid pokemon cards and stuff, kids could even make their own units from lego or klix or mechano, whatever really, would be cool if the rules cover that, like a simple formula for working out a units parameters.

I am the one who knocks...
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Posted: 15th Aug 2014 19:18 Edited at: 17th Aug 2014 13:03
I remember Bloodbowl.

I had my friend's 11 year old boy have a look at the rule book and he said it feels like it's been written for people who already play these kinds of games, which was a fair enough and rather insightful critique.

Quote: "make their own units from lego or klix or mechano"


If the Kickstarter is a tragic failure then that's exactly the sort of thing I'll be putting on the website as there are rules that allow players to make their own "Dogs" from scratch (or they can just base models around the standard designs). No one has to back the Kickstarter to play the game.

I think the cost of the models on Kickstarter is probably too high, it works out about £10 a model if you get two or more (this includes UK postage). However, anyone who pledges £3 or more will get a digital copy of the Make It Yourself Plans. The Make It Yourself Plans are also a reward level in themselves, so hopefully that'll attract some interest. When looking at prices for other laser cut wargaming components (such as counters and scenery), the cost is comparable, so it's a little difficult to judge if I've got this completely wrong.

We'll see how it goes. There're various options depending on what happens. Anyway, I'm launching this on Sunday so I'll know soon enough.

Thraxas
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Posted: 16th Aug 2014 01:44
I like the look of this. I'll look through the rules, and I'll speak to the kids in my class who like this sort of game and see what sort of feedback they give.
seppgirty
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Posted: 16th Aug 2014 02:09
You need to make a set of these models and stuff and take it to a comic book shop or hobby store where people gather and play games like this and get some feed back... Maybe post some videos on youtube of people playing the game and having fun. do a little grass roots kinda thing before trying to do a kickstarter fund.

You also don't need to have official plastic models. Just sell the plans and game rules as a package for download. Maybe for 5 dollars.

I,ve seen people do that.

This all looks very cool. good luck and keep us posted.

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Posted: 17th Aug 2014 13:03 Edited at: 17th Aug 2014 18:29
@Thraxes, thanks for taking a look, really appreciate it.

@seppgirty

I regret not getting any photos of people actually playing the game, I think that would've looked good on the website. I'll see if I can get one or two from somewhere.

Quote: "You also don't need to have official plastic models. Just sell the plans and game rules as a package for download. Maybe for 5 dollars."


It's interesting that you look at it for that angle. If it wasn't for the models the game wouldn't exist and I wouldn't be doing a Kickstarter. If it wasn't for the Kickstarter I wouldn't have put the website up and the game wouldn't exist in its current state. If I didn't want to make a game I wouldn't have made the models. So, for me, it's all links together.

The reason I'm jumping into the Kickstarter early on is that I have a limited window of opportunity to do this, it's kind of a now or never situation.

I'll be a little disappointed if the Kickstarter fails but I wouldn't be surprised if it did. Not getting the funding doesn't mean the project as a whole fails. It really depends on what the failure looks like. The game exists, the plans for the models exits so I can always do what you've suggested.

What'll upset me the most is if I don't get any backers and no one's really interested.

Apart from that, there's no real risk with putting up a Kickstarter. I've spent a bit of money getting some models made and setting up the website, but that's money I'm prepared to lose. The real risk is once the project is funded and I'm committed to it. As long as I don't end up like this guy, I'll be happy:

I think what I've got in my favour is that people can look at the website, that there's something to download and that they can see the models in the photos. Hopefully this shows that I've put some effort into this.

Anyway, I'll be pressing the go button after lunch. We'll see what happens. It could be fun.

++++++++++++++++++++++++
UPDATE

It's now after lunch and I've just launched the Kickstarter.

Wish me luck.

Thraxas
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Posted: 19th Aug 2014 10:05
Good Luck 29 Games.

I had a look through the rules and I quite like what I've read. I haven't tried it with the kids yet but once I do I'll let you know.

I pledged and hope you get the funding you need.
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Posted: 20th Aug 2014 00:37
Thanks for the support and your generous pledge, I saw it this morning and it really put a smile on my face.

I'm taking seppgirty's advice and will be visiting some model and games shops in the neighbouring towns. There's a model shop near me, they sell a bit of war gaming stuff, but there's no dedicated comic or game stores so it's going to be a bit of a road trip. I've put together some fliers and will take some models and see how it goes.

Thanks again.

seppgirty
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Posted: 21st Aug 2014 01:58
Quote: "I'm taking seppgirty's advice and will be visiting some model and games shops in the neighbouring towns. "


That's good to here. I think if you get people to play your game and they see how fun it is they will be more likely to support your kickstarter.

I'm rooting for you buddy.

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Libervurto
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Posted: 21st Aug 2014 08:08 Edited at: 21st Aug 2014 08:15
I haven't read the rules yet but from what I see I like the idea of customizing the models, and unlike seppgirty, I think the models are key to this, they are the only part of this idea that you can really sell. I like that you have released plans for DIY models and I don't think that will hurt your sales at all, if people get into the game then they will want to buy nice quality DOG models. You could even sell several tiers of models of different quality and price.

I am interested to see how the modularisation works and how this ties in with the rules. Could players design and build their own components for their models and work these new parts into the rules?

EDIT
Are the DIY plans not free? I think they should be.

Formerly OBese87.
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Posted: 21st Aug 2014 13:20
There are rules to allow players to make their own "dogs", to specify how many weapons they can carry, how fast they can move and so on, and a character sheet for them to use to do this.

The DIY plans were a way to increase the value of the rewards and to be able to get something to the backers as quickly as possible. I was thinking that if I gave away too much for free then there would be no point backing the project. However, I feel I've misjudged this.

I've seen a few "print and play" games, similar to what seppgirty mentioned, on Kickstarter that have done quite well but they're of a better quality to what I'm offering and can just be printed on the card or paper.

I am a little bit disappointed with the lack of interest so far, it's not unexpected but still disappointing. There's nothing on Kickstarter that shows how many views your project is gett but I can see I'm getting hits on the website, so people are looking, but it's not generating any feedback, not even a "nice idea but too expensive" or "you suck". It's difficult to know what to make of it.

Anyway, I leave it up, try and get the word out and see what happens.

Libervurto
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Posted: 21st Aug 2014 17:30 Edited at: 21st Aug 2014 17:41
From the kickstarter it's not really clear what this is about. I skimmed over the page and at first totally missed the link to your site, I was scrolling up and down looking for the game rules. I think you need to give a basic introduction to the game on the kickstarter and link to the pdf with the complete rules. (Also I think it would be good to have the pdf available as a separate file that people can open in their browser.)

I even think some concept art would help stir the imagination. Like this for example


You say
Quote: "The models will be delivered unassembled in panels and the parts will have to be cut out using a craft knife."

What do you mean "cut out", how much cutting is required?

I think your Risks & Challenges section is a bit bloated with a bit too much talk about what could go wrong. I have trimmed it a bit if this helps.
Quote: "The manufacturing will be sub-contracted out to a laser-cutting specialist. As a design engineer, I have many years of experience dealing with manufacturing companies. The manufacturer will laser cut the panels directly from the CAD data I provide them, which reduces manufacturing errors. I've already had a small batch made up, as you can see from the photos, to iron out any issues with the models and refine their design. This test batch was delivered promptly and I was happy with the quality (yada yada sing the manufacturers praises).

The other challenge is simply sending everything out to the backers in a timely manner. The estimated delivery dates have been based on getting 200 backers (so sending out 200 packages). If I get more backers then the delivery date will probably be pushed back, if I get fewer backers then backers will get their rewards quicker. My intention is to send out a plan of delivery dates if and when the project is funded and I have a firm delivery date from the manufacturer.

I will be making a concerted effort to communicate with all my backers directly and will give regular updates via (the kickstarter page/twitter/facebook/your website?)."



As for the game itself, I agree with the kid that the rules read like you are explaining the game to some friends who already have a grasp of how these games work. You use a lot of terms before you have explained them. Even some of the abbreviations left me in the dark, like "M LAU" or terms like chaff and EMP bombs (I don't play military games so I didn't know what they were).

I spotted a couple of errors in the pdf. On page 17 you say M5 is in the left arc of fire but it is on the right side. I saw a typo as well but now I can't remember where it was, haha.

I would like to see more distinctive roles for the dogs. Maybe you could add some other systems, such as a repair module that can heal the dog or one of its nearby squad-mates. How about a self-destruct module for kamikazee attacks or as a last stand for damaged dogs. Would it be possible to make smaller dogs with the same parts, letting you choose between building two or three big dogs or for or five small ones?

Any thoughts on a meta game? Perhaps these skirmishes could be part of a larger war, securing resources and manufacturing plants to produce more dogs, and capturing strategic locations to win the war.

Formerly OBese87.
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Posted: 24th Aug 2014 20:37
Quote: "Also I think it would be good to have the pdf available as a separate file that people can open in their browser"


That seems like a good idea.

Quote: "your Risks & Challenges section is a bit bloated"


I agree with this to a certain extent but I hate when projects basically side step the issue.

As for the rest of what you wrote, you make some good points, certainly food for thought.

However, I now have a third backer and the project has been chosen as a "staff pick" so I've got that going for me, which is nice.

Libervurto
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Posted: 25th Aug 2014 09:14 Edited at: 25th Aug 2014 09:15
Clicking the kickstarter logo on your website just opens up that image, I feel it should be a link to your kickstarter page?

Formerly OBese87.

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