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AppGameKit Classic Chat / [OFF Topic] Some relax after 4 years, and start on Youtube...

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xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 19th Aug 2014 06:39
Yes finally after 98 apps i decided to get a big vacation.
I started from the 28 July and going on...
And what i done???

Ahahah, i started a channel on YouTube!!
Another kind of job i started in parallel with coding.
I also will do some lesson for OBJ C / C+, how to code for games, AppGameKit lessons for Apple devices, and more.

Of course i will try to speak english as clear as i can for AppGameKit videos.

I want to raise the leaderboards also in Youtube, this is my new goal.



Those are the jobs of the future, and i feel enough young (even i'm not any more, i'm 37) to jump in this new adventure.

Long life to Steve!
george++
AGK Tool Maker
17
Years of Service
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 19th Aug 2014 08:25
Do you make money for living from programming?
How do you feel after 98 apps? Is it worth the case?
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 19th Aug 2014 13:39
Gekko send me the link to your youtube channel when it starts i don't want to miss 1 video!

great work!
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 19th Aug 2014 23:48
@George:
Yes my friend, this is the only job i do, except the Youtube i started on August.
I always go where the money are.
When i will have much users on the youtube, i will also show my games

Ahahah thx BJ...
Subscribe to it. I'm starting to write down what lessons.
I will start with Xcode Template.


YouTube Channel

I will add it to my sign.

Long life to Steve!
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 19th Aug 2014 23:52
Test to see if the signature link the channel....

bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 20th Aug 2014 00:21
subscribed!
finally we see Gekko in the videos!!!
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 20th Aug 2014 00:46
Ahahaha yes
You will get much fun listening to me while talking in Napolitan English ahahah!!

george++
AGK Tool Maker
17
Years of Service
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 20th Aug 2014 01:08
You can count on me for another subscriber...
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 20th Aug 2014 18:20
Thx George!!

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 22nd Aug 2014 10:33
Subscribed. Looks like a great channel Gekko!
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 24th Aug 2014 18:08
Thx buddy

Jack
20
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 25th Aug 2014 06:08
Subscribed. We need to help us gettin' big

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bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 25th Aug 2014 23:29
just watched episode 2.

will episode 3 be on AppGameKit or still C++ basic commands?
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 27th Aug 2014 20:37
Yes i will start to use AppGameKit in the next lesson.
Are the subtitles in your languages available?
Or i need to make it manually?

How you can understand italian? :o

Anyway i will start the english version too very soon.

Impetus73
13
Years of Service
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Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 28th Aug 2014 16:43
I always wanted to learn Italian, since I feel that I have some connection to Italy genetically, or maybe a past life

I don't speak italian yet, so please make some english speaking tutorials, or make english subtitles.

----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 28th Aug 2014 21:42 Edited at: 28th Aug 2014 21:53
yes i can understand italian. no idea about subtitles

its a good thing there are no subtitles, especially the fiber optic video... too many explicatives!!!!
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 29th Aug 2014 07:12
LoL BJ, italian is very difficult to understand, especially if who talk is me
I hope the optic fiber will be available soon.


bjadams
AGK Backer
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Posted: 29th Aug 2014 10:58
i can understand you pretty well no problem with that.
looking forward to the next videos where you will use AGK
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 29th Aug 2014 22:44
I'm uploading the new video, with the (italian) lesson in 1080 this time, about how to set AppGameKit on MAC with the last beta V2_5.

I have also added the working "Template GEKKO" zip file under the video description.
The video will be online tomorrow at 14:00 italian hour.

Even if you don't understand italian, you will find it very useful for MAC.

bjadams
AGK Backer
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Posted: 30th Aug 2014 13:31
2 more hours to go!
bjadams
AGK Backer
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Posted: 30th Aug 2014 13:32
Gekko does the template that comes with v2.5 work out of the box?

I tried to compile my AGK1 game with the AGK1 template and AGK2.5 libraries but it didn't work. I think I need to replace the AGK1 template with the 2.5 ones
xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 31st Aug 2014 01:29
Hmmm, the new template is about the same as the old, but with some changes.
I only used the MAC one for the moment, to do the video lessons.

But you need to change :
- Perform changes as XCode ask
- Turn to 32bit architecture
- Adjust the paths
- Change the deprecated code

As you see from the video those are the steps to get AppGameKit work on the MAC immediately

Soon, in the next videos, i will link in the video infos, the iOS personal template.
I think you all will find it very useful.
I will include all my managers, and functions

bjadams
AGK Backer
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Posted: 31st Aug 2014 15:24
yes using ios will be more useful as most people want to make ios apps more than osx apps
Paul Johnston
TGC Developer
22
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 31st Aug 2014 17:31
Quote: "As you see from the video those are the steps to get AppGameKit work on the MAC immediately"


It looks like you created the project in a custom location which is why the template paths were all messed up. Creating new apps in the "apps" folder should be a more straight forward process. In theory I could make the template apps portable by including the AppGameKit libs in the app folder, but at 21MB each for Mac and 67MB for iOS it would bloat the install folder somewhat.

Unfortunately I don't know Italian but the videos look very comprehensive and should help a lot of people, keep up the good work!
xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 31st Aug 2014 19:00
Thx Paul.
Well i always suggest to change paths, to force users to understand how the build path options work.

And to perform the changes to the template for xcode 5.
I wanna start a series on youtube, where i do a new videogame, recording it
But i need to do much more lessons before.

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