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Geek Culture / Ludum Dare 30

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BMacZero
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Posted: 19th Aug 2014 17:40
The Ludum Dare is here once again - it starts on this Friday the 22nd.

For those who don't know, this is a competition to make a game in 48 hours, from scratch and completely on your own. There is also a "relaxed version" of the rules if you really want to use pre-existing assets, work with other people, or take an extra 24 hours.

It's a great excuse to make a game! I'll be doing it.
http://www.ludumdare.com/compo/



mr Handy
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Posted: 19th Aug 2014 18:17 Edited at: 19th Aug 2014 19:08
Can I make a winner game beforehand and say that I made it within 48 hours?


BMacZero
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Posted: 19th Aug 2014 18:38
The Ludum Dare is primarily a personal challenge, as there are no prizes. You can do whatever seems right to you. However, the theme for the Dare won't be announced until the minute it begins, so you might have some difficulty making a game that uses it .

mr Handy
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Posted: 19th Aug 2014 19:02 Edited at: 19th Aug 2014 19:05
You always can do indie abstract game that will suit any theme or YOU PEOPLE YOU DO NOT UNDERSTAND INDEPENDENT ART

example: an indie chess game illustration

You don't see chess? What a limited person you are!



/ok enough jokes

29 games
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Posted: 20th Aug 2014 00:40 Edited at: 20th Aug 2014 00:43
I would like to enter Ludum Dare at some point but I would never be able to create anything in 48 hours, let along comment on other people's projects and keep a blog going all at the same time. I think you really have to know your dev tools for something like this.

29 games
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Posted: 20th Aug 2014 00:42 Edited at: 20th Aug 2014 00:43
<ignore, just Skynet trying to take over>

JLMoondog
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Posted: 20th Aug 2014 04:32
Hmmmmm, I think I'll try to join this year. I always want to but never do. Will have the time this weekend to do it.

<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>
The Zoq2
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Location: Linköping, Sweden
Posted: 20th Aug 2014 19:47
These things seem to always come up when I have a ton of other plans. Since I started being interested in participating, I think I have only had the time at one or two jams

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
Hockeykid
DBPro Tool Maker
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Posted: 22nd Aug 2014 16:54
I tried making an account a few days ago and it said it would send me an activation email, but I haven't received anything. During the registration it ask for a hashtag, I just used #LD48 which seemed to work.


Sean

JLMoondog
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Posted: 23rd Aug 2014 03:25
Quote: "I tried making an account a few days ago and it said it would send me an activation email, but I haven't received anything. During the registration it ask for a hashtag, I just used #LD48 which seemed to work."


I didn't get the hashtag thing either, just guessed the same thing and it worked. I think you're signing up for a wordpress account, but not sure.

So there is 35 mins left until start! Who's staying up to start their entry?

<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>
Hockeykid
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Posted: 23rd Aug 2014 03:32
Quote: "I didn't get the hashtag thing either, just guessed the same thing and it worked. I think you're signing up for a wordpress account, but not sure."


I tried again using a gmail address, that did the trick.

Quote: "So there is 35 mins left until start! Who's staying up to start their entry?"


Well, I was going to see if my brother wanted to do the Jam with me but he's not home. I'm quite bored right now so I might just do it by myself and see what art assets I can dig up.

Sean

JLMoondog
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Posted: 23rd Aug 2014 04:01 Edited at: 23rd Aug 2014 05:08
"Connected Worlds"

GO!



<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>

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BMacZero
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Posted: 23rd Aug 2014 05:38
I'm starting. Had a brainstorming session, then dinner, so time to design!

JLMoondog
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Posted: 23rd Aug 2014 06:44
Daughter and I got the design down. I think it's pretty cool, she did most of the work lol. Started on the main game, just coding out a bunch of functions that I've done millions of times before. Think the hardest bit will be getting all the graphics done in time.

<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>
charger bandit
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Posted: 23rd Aug 2014 12:04 Edited at: 23rd Aug 2014 12:07
I find myself wandering around this forum after a long while and find this... it's about time I make a new game, it's on! Can't wait to see what you guys come up with

Life is too short to drive a boring car.
Indicium
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Posted: 23rd Aug 2014 17:56
I wanted to do this but I'm working all weekend. :-(
BMacZero
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Posted: 25th Aug 2014 08:23 Edited at: 25th Aug 2014 08:23
Who put something up? That was a crazy one for me. I'm pretty pleased with our game, though. It's a space economy simulation game. My partner hasn't stopped playing it for the last 4 hours since we finished...

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=15030



You still have a day until the Jam version ends!

JLMoondog
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Posted: 25th Aug 2014 14:45
Had to convert to Jam sadly. Had the kids this weekend so couldn't work on it as much as I could. Will finish though!

<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>
ShellfishGames
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Posted: 26th Aug 2014 16:25 Edited at: 26th Aug 2014 16:27
Quote: "
I would never be able to create anything in 48 hours, let along comment on other people's projects and keep a blog going all at the same time.
"


You don't really have to do that. I usually don't write any blog posts, maybe just put up one or two screenshots, but that's it. And I rarely comment on anything within those 48 hours. Really, you can just focus on getting your game done, and interact with the community afterwards - or not at all.
And while it certainly helps to have an efficient workflow and know your dev tools, you can always just make a text based game, hence need nothing more than your programming language.
For sound and music, I tend to use sfxr, which is a sound generation program specifically created by a participant for Ludum Dare a few years back, and Abundant Music, a procedural music generator. So those two things usually take me an hour or less, the rest is programming and graphics creation (usually in MS Paint, or programmed procedural graphics).

Of course I participated this time as well (Link to the game). Went with a story of a guy going to hell and trying to find a way out. Eventually he realizes that disguising as Jesus and convincing the devil he really is him and belongs in heaven does the job.
The game revolves around platforming, exploration, a few minor puzzles and super cool dialogues with various people.



This is Jesus using his new grappling hook after turning a lake of water into wine.




And this is one of the many dialogues. Often you have multiple options that influence how the other person will react, so you can actually affect the plot by saying different things.




Last but not least, here's a complete walkthrough of the game on Youtube:




Well, enough self promotion for now. Just didn't want to open up a new thread.

BMacZero
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Posted: 26th Aug 2014 18:30
Nice! I just kept find cool new stuff...minor spoilers


Reminds me a bit of Lewis' The Great Divorce - clearly a little more sarcastic, though .

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