Hi there.
Maybe this could be useful for something . If we rotate an object and make a mesh from the object and then change the mesh of the object, we can scale the object in a different way. We can somehow, get differents primitives without using vertexdata or booleand CSG .Looking at old posts, someone wondered how to scale and save the object. An easy way to achieve this is scale limb zero instead of the object.
Scale box corner to corner.
ink rgb(255,255,0),0
box 2,2,98,98
get image 1,0,0,100,100,1
autocam off
sync on
make object box 1,5,5,2
texture object 1,1
rotate object 1,0,0,45
make mesh from object 1,1
change mesh 1,0,1
scale object 1,100,30,100
rotate object 1,0,45,0
rem set object wireframe 1,1
position camera 0,5,-10
point camera 0,0,0
do
g#=g#+0.2
yrotate object 1,g#
sync
loop
Scale & save
autocam off
sync on
make object box 1,10,10,10
scale limb 1,0,300,100,100
save object "scaled.dbo",1
position camera -50,50,-50
point camera 0,0,0
do
sync
loop
Cheers.
I'm not a grumpy grandpa
