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AppGameKit Classic Chat / [LOCKED] I have a question for the team TGC:

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Engineer
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Posted: 31st Aug 2014 21:01
I have a question for the team TGC: when will be finalized GPS-functions and fixed EditBox-functions makes it impossible to enter characters with ASCII codes greater than 127?!
Engineer
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Posted: 3rd Sep 2014 06:55
I want to get answers to their questions.
BatVink
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Posted: 3rd Sep 2014 14:04
GPS functions are not officially on the roadmap. It's like asking when my iPhone will make toast.

Sometimes we get extra functionality that isn't planned, but you can't demand answers for something that isn't promised.

As for extended characters, there are a few people that use them successfully, ask a question specifically about this with examples of what you have tried, and you'll probably get an answer.

fog
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Posted: 3rd Sep 2014 15:09
Quote: "GPS functions are not officially on the roadmap. It's like asking when my iPhone will make toast.

Sometimes we get extra functionality that isn't planned, but you can't demand answers for something that isn't promised."
GPS commands are already listed in the help files. He's asking a perfectly reasonable question and deserves an official answer IMO BatVink.

http://www.appgamekit.com/documentation/Reference/Input/GetRawGeoCity.htm

Engineer
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Posted: 3rd Sep 2014 15:33 Edited at: 3rd Sep 2014 15:52
as it is not declared?! and here is what is: http://www.appgamekit.com/documentation/Reference/Input/GetRawGeoLongitude.htm , a http://www.appgamekit.com/documentation/Reference/Input/GetRawGeoLatitude.htm ?! I bought this AppGameKit only due to the fact that as the official owner of DarkBasic and having the habit of writing and familiarity with AppGameKit free version saw that in the online help States that these functions work! Without them my idea can't be implemented. What is this if not an outright hoax?!

I have screenshots where you can see that these functions are complete, no need to try to make me out a fool.


next - EditBox with extended fonts I too work. On a PC. But on the Android player does not allow you to enter characters with ASCII codes greater than 127. No is the input characters, the cursor does not move, i.e. the player is cutoff on the characters with codes greater than 127. Why?! "The world should speak English!" (C) Churchill. ?! Then do not enter people astray and do not take money from them.
BatVink
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Posted: 3rd Sep 2014 19:58
From the same help files...

Quote: "The commands are divided up into two main categories - Universal and Raw, and it's important to understand the distinction between these categories....
The universal input commands will function on all platforms...
If you want to maintain the philosophy of AppGameKit to write once and deploy everywhere then you must ensure you use the universal input commands."


I'm not trying to make anyone out to be a fool, quite the opposite. You've demanded the answer 3 times to an issue that is addressed in the help files. I can see that you've already irritated other forum members with this, even though they are helping you with your character set issues (which many people have working with a little effort).

Now you're accusing the product owners (and the entire UK) of deception and cheating on the scale of governments, police and presidents. As a mod I could lock all of these threads but I'm trying to help you get the assistance you need from the community who help everyone who treats the with respect.

If you want me to get another mod to review these threads and make a decision, let me know.

xCept
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Posted: 3rd Sep 2014 20:19
In fairness to Engineer, there is a discrepancy in the online help files versus the built-in documentation regarding geolocation.

The online help file simply states:

Quote: "If a GPS device exists, will return the city as a string of the current location of the device."


While the built-in help file for 1.08 and 2.0 states:

Quote: "If a GPS device exists, will return the longitude as a float of the current location of the device. This command is not yet functional."


So in order to discover that the GPS features are not actually functional, one really must buy the product and download it to test since no trial version has been released since 1.074.

The online help files should, at the least, be updated again to include this extra line and ensure no future confusion from would-be purchasers. Engineer is not the first to bring up the non-functionality of GPS.
BatVink
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Posted: 3rd Sep 2014 20:37
Quote: "Engineer is not the first to bring up the non-functionality of GPS"


Agreed...I have also brought it up as a nice-to-have, especially as I can get it to work on an Ultrabook.
But there are ways to ask politely or perhaps even search the forums before demanding .

I could see a problem arising (from years of modding experience) which I tried to address with a small amount of humour. The subject could have been about any topic, it's the manner in which people address the forum that is the issue. Bear in mind that I may have posted here as it is the most active thread, but I am also dealing with this which is not acceptable. I really have better things to do with my time.

Engineer
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Posted: 3rd Sep 2014 21:34 Edited at: 3rd Sep 2014 21:36
Quote: "But there are ways to ask politely or perhaps even"




as above posted comrade - I for the third time asked on the forum. In addition, I have twice asked Paul in personal messages. I never was given any response from the team TGC. At the same time, I spent in total on writing I need to work the program around 50 days from early morning till late at night. And found what does not enter into the EditBox characters other than the Latin alphabet and not working GPS functionality only after installing the app on Android . Sorry, but it's hard to continue to be polite when you completely ignore and you have no free time for pampering in AppGameKit - I bought it for very specific purposes and solve well-defined problems, in accordance with their plans, suitability AppGameKit for which I really could only be done on the basis of the online help.
SoftMotion3D
AGK Developer
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Posted: 4th Sep 2014 02:48 Edited at: 4th Sep 2014 02:51
Quote: "as above posted comrade - I for the third time asked on the forum"


why are you asking the forum then? thats not tgc.... email one of the developers or the tgc team directly.

I for one love TGC and support most of there products. AppGameKit is a great cross platform language that is easy to learn....thats whats great about it.


edit: are you trying to make something other then games? you do know that tgc makes game related products right?

Clonkex
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Posted: 4th Sep 2014 04:29 Edited at: 4th Sep 2014 04:31
Guys- Engineer is totally right. The help files do state there are GPS commands, but they don't exist. TGC has been very silly in allowing people to buy a broken product with inaccuracies all over the place. They're not even working to fix it, only to create V2, which has to be paid for separately, and as far as I can tell there's no "If you bought V1 in the past three months you get a free upgrade to V2".

I wouldn't have said Engineer was being unreasona-

Quote: "I am also dealing with this which is not acceptable"


...ah, ok, I understand your responses now. Yes, Engineer, that other post is totally unacceptable.

Still, I know of another thread where some guy has modded AppGameKit to enable many sensors; I'll find the thread and see if he's enabled GPS.

Paul Johnston
TGC Developer
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Posted: 4th Sep 2014 04:50
The sensor commands were originally added for the Ultrabook competition and cleaning them up and porting them has been on my todo list for a while. Since they were never part of the kickstarter goals they have been neglected, I'll see if I can find some time to correct that. Note that this only applies to version 2 as I can make breaking changes without too much issue, the online help files have been updated to reflect that they do not work in 108.

If this is not suitable for you then please contact us to request a refund.
Engineer
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Posted: 4th Sep 2014 09:16 Edited at: 4th Sep 2014 09:58
Paul, I'm not interested in a refund , because you will not be able to the money to return 50 summer days that I spent on immersion in AppGameKit and the development of its application, the fight with Your translator, missed opportunities study, for example Corona SDK? Or you have this ability?!
Joke.
I think a good way to improve would be the addition of functionality AppGameKit in the part of GPS and fix problems symbols with ASCII code > 127 when working EditBox on Android (maybe the same problem is on iOS). How much You need to do this time? Day three? I think that thousands of users AppGameKit will thank You and you are calm then use this solution in AppGameKit 2.0.
fog
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Posted: 4th Sep 2014 12:08
@Paul

Preempting future confusion, would it be possible to add a simple graphic to each command's page indicating whether it's multi-platform or not and whether it's a V1 command or can only be found in V2?

Jambo B
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Posted: 5th Sep 2014 00:59
I know this advice is probably too late, but personally I would have checked that all the major parts of my application would work on the targeted device before committing all that time to coding, then coming up against this block.

As an example, I'm coding some stuff for iOS at the moment, and I'm checking that everything I'll need to be able to do on my final app works in little test programs first, before I spend my time on code which will rely on these things.

Engineer - I can understand your frustration that the GPS thing is broken. But I have to say that personally, that would have been one of the first things I would have tested, if the functionality of my app relied on it.

Not having a go at you, just some helpful (but too late, it seems!) advice.

Hope you manage to get it working,

J
Engineer
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Posted: 5th Sep 2014 16:07
Quote: "Jambo "


I'll explain: when I was training in the free version released in 2012, assistance was indicated that these functions do not work. Online help on the contrary indicated that they work, from which I concluded that TGK completed these functions and they are now available for use.
Impetus73
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Posted: 5th Sep 2014 16:39
I think there should be a way to add custom c++ files to a Tier1 project, so that you can call external functions, this way people can implement functions that does not exist in AppGameKit yet. Then they can request that they are added later.

----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
Naphier
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Posted: 5th Sep 2014 19:31
In theory you could do this. Unfortunately you'd need to override an existing t1 command in the command tables though. I've suggested to Paul that there should be some custom commands that are set up to make calls and get callbacks from the java code and the obj-c code. This would be a huge boon for customization and ultimately would take little work on AGK's end.

Van B
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Posted: 5th Sep 2014 19:50
I would love to see those GPS commands working - I have an awesome idea or 10 for them and it is frustrating to be held back like that.

Frankly I'm grateful for any updates to vanilla Tier1 AppGameKit because I think it's a great platform for the right projects, it would be a shame to just let it die out in favor of V2. AGKv1 is a fairly solid platform now and just needs some things addressed - I don't care about boned animation support, leave that for v2 where it can be implemented and improved to the extent that it needs to be (IMHO), but filling the gaps that are left would be great. Let us make our cool GPS projects please TGC!

Consider this... The current thing right now is wearable technology, AppGameKit is a solid language for rapid multi-platform apps, there's a healthy market right now for games that involve fitness. Right now though - not in a year, if we can get those feature gaps filled then us loyal AppGameKit users can get stuck into that market while its still there.

I am the one who knocks...
Hockeykid
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Posted: 5th Sep 2014 21:40 Edited at: 5th Sep 2014 21:41
Quote: "In theory you could do this. Unfortunately you'd need to override an existing t1 command in the command tables though."


Actually, you should already be able to add your own new command to the command table. The issue is, if you add it for one platform you need to add it for all of them (Or at least have an empty function) or else it will throw an error (alternatively you could remove the error message from the interpreter). This works in AppGameKit V108, however AppGameKit V2 has some changes that might make it more difficult for one to add their own commands.


Sean

Engineer
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Posted: 5th Sep 2014 21:43 Edited at: 5th Sep 2014 22:22
Maybe you have heard about this machine Aptera?! Now, there are also people collected money to build a two-place machines, not bringing it to production, they began to develop quadruple, then improve it and not running in production. Of course they didn't sell only collected money for the project. The result was not long in coming - the project died and they had to give back the money. Something in it reminds me of...


In relation to AppGameKit this means that not having a complete and working uniquely functional, enthusiasts AppGameKit can't create a full working version of the software, can't put them on universal access, for pleasure or commercial use. Accordingly't tell my friends about this product (AGK). Of my three friends refused to purchase AppGameKit, despite the fact that I, strictly speaking, not a programmer, learning that do not work GPS function and no normal input Russian characters. However, it may be the target TGK is the process of developing this project, and not the creation of the final product. With our support. I would have also wanted
Clonkex
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Posted: 6th Sep 2014 06:19
Quote: "personally I would have checked that all the major parts of my application would work on the targeted device before committing all that time to coding, then coming up against this block."


Me too, definitely.

Quote: "I would love to see those GPS commands working - I have an awesome idea or 10 for them and it is frustrating to be held back like that.

Frankly I'm grateful for any updates to vanilla Tier1 AppGameKit because I think it's a great platform for the right projects, it would be a shame to just let it die out in favor of V2. AGKv1 is a fairly solid platform now and just needs some things addressed - I don't care about boned animation support, leave that for v2 where it can be implemented and improved to the extent that it needs to be (IMHO), but filling the gaps that are left would be great. Let us make our cool GPS projects please TGC!

Consider this... The current thing right now is wearable technology, AppGameKit is a solid language for rapid multi-platform apps, there's a healthy market right now for games that involve fitness. Right now though - not in a year, if we can get those feature gaps filled then us loyal AppGameKit users can get stuck into that market while its still there."


Totally agree!

BatVink
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Posted: 8th Sep 2014 16:39
From the Kickstarter update...

Quote: "Android now has a full set of sensor commands Gyroscope/Magnetic/Ambient Light/GPS (we know users have wanted these for a while). We just have to update iOS.

...We'll aim to create a new build soon so you can get your hands on these nice new features."


Engineer
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Posted: 8th Sep 2014 19:59
shameless lie
Engineer
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Posted: 8th Sep 2014 20:00
shameless lie
BatVink
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Posted: 8th Sep 2014 20:18 Edited at: 8th Sep 2014 20:19
This is the attitude that put you on moderation. You got your answer (the one you wanted) and continued your abuse. Come back after your ban with a better attitude, you clearly don't want a solution, only problems.

MrValentine
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Posted: 8th Sep 2014 20:25 Edited at: 8th Sep 2014 20:25
And what on earth is TGK?

bjadams
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Posted: 8th Sep 2014 20:43
@Engineer those new commands will appear in the next version I suppose
bjadams
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Posted: 8th Sep 2014 20:44
TGK? I think he meant TGC
SoftMotion3D
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Posted: 8th Sep 2014 21:10
thanks batvink for laying your Moderator foot down... its sad and disheartning to see negative comments of a great product and it was clear he was only trying to bash tgc.

TGC You guys are awesome...keep up the good work! Im loving V2's compiler and i know the 3d stuff when it comes is going to be equally amazing!

MrValentine
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Posted: 8th Sep 2014 21:19
This thread should be locked around about......... Now...

JimHawkins
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Posted: 9th Sep 2014 02:24
MODERATOR!!!! Kick, please.

-- Jim - When is there going to be a release?

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