First I set my virtual resolution to 1280 X 1280. I also set the device height to 1280 X 1280.
I then load two images:
SetResolutionMode( 1 )
SetVirtualResolution( 1280, 1280 )
SetOrientationAllowed(1,1,1,1)
SetSyncRate(30,0)
loadImage (1, "bkgM.png")
createSprite(1,1)
setSpriteDepth(1,500)
setSpritePosition(1,0,0)
SetSpriteVisible(1,1)
loadImage (2, "AustinMapM.png")
createSprite(2,2)
setSpriteDepth(2,400)
setSpritePosition(2,0,0)
SetSpriteVisible(2,1)
The first image (1) is 1280 X 1280. The second image (2) is 2476 X 1280.
The first image is a background and splash screen image. The second is a map that I want to move about the screen when touched. It is larger than virtual resolution, on purpose.
When the images are displayed (see image below) the larger image is displayed as the smaller of the two.
I have played with every setting I'm aware of. I've changed virtual resolution and device resolution, multiple times.
As usual, I know I must be doing something wrong.
Thanks for any help!
- Jesse