Wasn't sure whether to put this in here or 3D chat, but here goes, up until today i have been using models with maybe like 20-25 textures in each and my program would take between 30-40 seconds to load up and play, however i JUST learned how to bake textures into one map, now i thought that this would make things easier for me since it'd allow me to remove superfluous polygons and only having one map tp load would speed things up, but since doing this my program now takes more than a minute to a minute and a half to load and run, any ideas why this might be?
I can see from your smile, you're not here for the sunset
Windows 7 64 bit, AMD Phenom II x4 Black edition, 7 GB Ram, Radeon HD 4650, 3.6 TB HDD