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Newcomers DBPro Corner / how can I run an animation after an option menu.

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alexander1973
4
Years of Service
User Offline
Joined: 10th May 2014
Location:
Posted: 15th Sep 2014 06:55
engels:
how can I run an animation after an option menu.
For example, there are 4 lights the player chooses, light 2 and must then run an animation.
but when light 2 is already running, the player can not choose light 2 but the other three.
Once the animation of light 2 ended that the player can choose. 2 light again

Neterlands:

hoe kan ik een bepaalde animatie lopen na een keuze menu.
bijvoorbeeld er zijn 4 lampen de speler kiest, light 2 en deze moet dan een animatie draaien.
maar wanneer light 2 al draait, dat de speler niet light 2 kan kiezen, maar de andere 3.
zodra de animatie van light 2 is afgelopen dat de speler dan wel weer light 2 kan kiezen.

zoek ook nog een nederlander die deze programma goed kan en mij wil helpen indien ik tegen een probleempje aan loop
chafari
Valued Member
12
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 16th Sep 2014 12:52
Hi alexander1973.
You can make four counter to control each animation . Somethin like this :



Cheers.

I'm not a grumpy grandpa
alexander1973
4
Years of Service
User Offline
Joined: 10th May 2014
Location:
Posted: 16th Sep 2014 13:49
I thought I had to write to get it done. a very complicated program
now I see you program it seems so simple.
I have bought two books volume 1 and 2 to learn it.

I may write to you when I have something? again

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