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AppGameKit Classic Chat / I'm a bit late to the party, but...

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Xaron
10
Years of Service
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Joined: 3rd May 2014
Location: Germany
Posted: 4th Oct 2014 21:39
Hey there,

I'm a bit late to the party, just have backed AGK2 but still can't see some kind of a roadmap, complete feature list (beside the dev log)...

For now I just would like to know (I'm mainly interested in mobile platforms):

1) Does AGK2 support In App Purchases?
2) Can I use Ads (like Admob)
3) Is Windows Phone 8 supported, if not, are there plans to do?
4) Does it support Facebook?
5) Does it support Gamecenter for iOS?
6) Does it support Google Play Services for (at least) Android?

With "does it support" I mean if it's supported in the base version without any user plugins.

Thanks and sorry if those questions have been answered somewhere.

Cheers!
Xaron
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 5th Oct 2014 12:44
the kickstarter / roadmap and updates u can see here.
https://www.kickstarter.com/projects/tgc/app-game-kit-v2

can not answer 1-6 correct, commands we have now.
http://www.appgamekit.com/documentation/commands.html

now we have iap,adverts,facebook,gamecenter.
targets with ms directx are missing because agk use opengl.
google play services maybe comes after v2.

AGK 108 (B)19 + AppGameKit V2 Alpha .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265
easter bunny
12
Years of Service
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 6th Oct 2014 00:51
Quote: "Does it support Google Play Services for (at least) Android?"

V2 does not currently support GPlay Services, however, Hockeykid made a mod for AppGameKit V1 that let's you use it. I used it for my latest game, Dodge those Balls, and it works great.


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
Xaron
10
Years of Service
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Joined: 3rd May 2014
Location: Germany
Posted: 7th Oct 2014 10:40 Edited at: 7th Oct 2014 12:21
Thanks for the answers even though they seem to be a bit vague. I will just dig into it.

EDIT: Will I be able to use C++ together with AGK2?

Xaron
10
Years of Service
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Joined: 3rd May 2014
Location: Germany
Posted: 7th Oct 2014 12:01
Another question: Is there some kind of a strict mode where I'm forced to declare variables?

MikeHart
AGK Bronze Backer
21
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 7th Oct 2014 16:27
Quote: "EDIT: Will I be able to use C++ together with AGK2?"


Only if you code in Tier2. Tier1 is a complete closed package right now. You get what is there and hopefully it is enough. For me it is.
MikeHart
AGK Bronze Backer
21
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 7th Oct 2014 16:28
Quote: "Another question: Is there some kind of a strict mode where I'm forced to declare variables?"


Not that I know of.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 7th Oct 2014 17:42
The new IDE forces you to declare variables at least implicitly (V2).
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 7th Oct 2014 18:20
Quote: "Is there some kind of a strict mode where I'm forced to declare variables?"


You can use "#option_explicit" anywhere in your code to turn on forced declaration of variables. I'll add it to the help files.
Xaron
10
Years of Service
User Offline
Joined: 3rd May 2014
Location: Germany
Posted: 8th Oct 2014 11:39
Thanks for that! How about the APK size? I've seen an empty project takes about 7MB?

Xaron
10
Years of Service
User Offline
Joined: 3rd May 2014
Location: Germany
Posted: 8th Oct 2014 11:40
And MODS come on, I'm not a new member anymore. That "As a new member your post will NOT appear until we approve it" is really annoying...

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 8th Oct 2014 16:49
Quote: "And MODS come on, I'm not a new member anymore."

The mods have no ability to fix this. There is a magic formula in the forum software that decides when you are no longer on moderation.

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