Hi there. I have seen this problem before with objects exported from differents programs. It seems like some programs gives zero position for limbs and zero for angles also .
I found a solution for my purpose that perhaps could help you here. Instead of gluing to limb, use limb position x,y,z and position your object on top of it. To rotate this object according to limb , use
limb direction x(1,L) ,limb direction y(1,L) , limb direction z(1,L).
autocam off
sync on
make object box 1,5,5,5
loop object 1,1,20
make object box 2,1,1,15
position camera 0,60,-60
point camera 0,0,0
do
set cursor 0,0
print "use arrowkeys"
fr=object frame(1)
if fr<10 then move object up 1,0.05
if fr>10 then move object down 1,0.05
set object speed 1,3
position object 2,limb position x(1,0),limb position y(1,0),limb position z(1,0)
rotate object 2,limb direction x(1,0),limb direction y(1,0),limb direction z(1,0)
if upkey() then move object 1,0.1
if downkey() then move object 1,-0.1
if leftkey() then turn object left 1,0.1
if rightkey() then turn object right 1,0.1
sync
loop
Cheers.
I'm not a grumpy grandpa
