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AppGameKit Classic Chat / Does AGK2 support Spline and, critically, spline mesh deformations?

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Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 8th Oct 2014 19:16 Edited at: 8th Oct 2014 23:14
what version of Spine does it support? how many features of Spine does it support? is support of any other features intended...?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 8th Oct 2014 23:54
It does not support mesh deformation yet. I'm actively using Spine and pushing for occasional critical features such as the recently added option to flip the character horizontally / vertically. I'm about to ask for a change to the Bone Position commands as they currently only return the setup pose position which is utterly useless.
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 8th Oct 2014 23:56
@ baxslash,

All noted thanks.

I bought the beta for AGK2 but just delving in...

Keep up the feature creep on Spine....

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 9th Oct 2014 00:04
Will do sir. It's superb for character animation.

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