Quote: "ummm I think I'll just stick with no light detection."
If I were in your shoes Ramus73, I would not give up there; I would step back a bit and look at the big picture.
Let us know why it is you need to detect how much light is hitting an object; and whether this is necessary for your end goal.
The reason for why you need to detect how much light is hitting the object could also have an alternative solution.
What kind of lights are we dealing with? Light-map lights, shader lights? If they are lightmap lights, your light-map can reveal how much light a certain object's vertices are receiving; which could be a good start depending on what it is you are aiming to achieve.