i read in v2 alpha anywhere:
"Changed default shader version on Windows to GLSL 110 to support OpenGL 2.0 cards such as old Intel integrated graphics"
"Is GLSL version 1.2 still supported? If yes, do we have to set #version 120 on top of a script if we want to use version 1.2?"
Quote: "- Added support for using "#version <versionnum>" at the beginning of Windows shaders to allow higher versions"
maybe u need cast integer to float, i believe it was =float(var)
or u forget the dot at values. 10 * = 10.0 *
AGK 108 (B)19 + AppGameKit V2 Alpha .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)