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Lingo_Get ( Language$ , String$ )
Language$ = The language you want the string in (must have the corresponding language file set up)
String$ = The text that you want.
If I wanted to write "New Game" on a button then I would do this:
Lingo_Get ( "eng" , "New Game" )
Now, let's say that I want to have it in German...
Lingo_Get ( "ger" , "New Game" )
It's as easy as that!
Lingo_GetLanguage ( String$ )
V0.1 - Initial Launch
+ Added basic setup and file loading
+ Added basic property setting
+ Added retrieving wanted text using english
+ Added retrieving the language of text
+ Created Demo
+ Added debug
+ Added functions(/subs): _Lingo_Setup / Lingo_SetProperties (,,,) / Lingo_SetupFiles () / Lingo_LanguageFileSearch () / Lingo_Get (,) / Lingo_GetLanguage () / Lingo_Debug ()
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