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CJB
Valued Member
20
Years of Service
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 7th Nov 2014 15:51
Hi,

I would like to write a WOW clone. Can anyone show me the codes for this please.



MikeHart
AGK Bronze Backer
21
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 7th Nov 2014 16:25
Just use the command "MakeAwesomeMMOGame(type_WOW) in the first line. But it doesn't work in version1. You need AGK3 for it.
CJB
Valued Member
20
Years of Service
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 7th Nov 2014 16:48
Woohoo! I can't wait for that release! Can you tell me how long that'll be Paul?

Now just need the graphics for it. Would anyone like to contribute a complete set of landscapes, buildings, animated characters etc.? I'll put your name in the credits!

Cheers

Matty H
16
Years of Service
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Joined: 7th Oct 2008
Location: England
Posted: 7th Nov 2014 17:08
You should make pong first

CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 7th Nov 2014 17:10
Lol.

Markus
Valued Member
20
Years of Service
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Joined: 10th Apr 2004
Location: Germany
Posted: 7th Nov 2014 19:36
hmm, u need a engine with 3d leveleditor and 3d art shop.
look at unity/unreal/torque-3d/shiva.
if u begin with your own leveleditor, u have it sometime but still no game

AGK 108 (B)19 + AppGameKit V2 Alpha .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
MikeHart
AGK Bronze Backer
21
Years of Service
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Joined: 9th Jun 2003
Location:
Posted: 7th Nov 2014 19:42
Markus, are you serious? AGK3 will do the job just fine. I thought you were on the alpha test too.
Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 7th Nov 2014 21:01
I've got a clone of GW2 over here, used AppGameKit v4. It automatically made all of the terrain and models for me Do keep up!

CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 7th Nov 2014 21:17
I just got my hands on AppGameKit v5 pre-pre-alpha and wrote a GTA5 clone in just 3 lines of code! It's truly amazing! Lol!

Anyway, enough! Mod, please lock my silly thread. Ta.

Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 7th Nov 2014 21:21
No locking! I'm having fun
I have only 2 more lines of code before Occulus support is all done
You wouldn't believe this stuff at 10K resolution

MikeHart
AGK Bronze Backer
21
Years of Service
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Joined: 9th Jun 2003
Location:
Posted: 7th Nov 2014 21:44
CJB... you called forit
MikeMax
AGK Academic Backer
12
Years of Service
User Offline
Joined: 13th Dec 2011
Location: Paris
Posted: 7th Nov 2014 23:17
We can do that in one line of code in AppGameKit v6.0 alpha (attached pic)

With another line we can hologram the scene and enter into it.


AGK v6 setup file is only 876TB.

--------------

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JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 7th Nov 2014 23:59
My company produces digital language laboratories for language teaching.

Teachers are always coming up with nice additions that they would like. Mostly we try to implement them.

Ultimately, they want the software to teach the class, set the work, mark the work, enter the results into a spreadsheet, provide sensitive non-judgmental pastel colour-coding where there is never any red because red is an unacceptable tint of failure, want voice-notes on student work so that they don't have to type anything, adjust on an almost weekly basis to the ever-shifting requirements of governments here there and everywhere, provide French menus and so on because anything in English is to the French what a crucifix is to Dracula, provide lovers of various flavours whilst respecting their right to privacy in their preference settings, automate their prayers, send their shopping list to Tesco, create the perfect lesson plan and ensure that it's accidentally copied to Senior Management.

Over 14 years of development I reckon we have delivered a lot of this.

There may be a bug somewhere, because so far hordes of gorgeous women are not breaking down the doors to get in and have their way with the programmers. Would anybody like to assist with this project? We are looking for women (and men) with a huge desire to assist a research project and not a lot to do in the afternoon.

-- Jim - When is there going to be a release?
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 8th Nov 2014 10:22
I'll fix your bug Jim. I'm free next year on 14th May for an afternoon...
Markus
Valued Member
20
Years of Service
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Joined: 10th Apr 2004
Location: Germany
Posted: 8th Nov 2014 11:33
some time ago i think about what happens if you simulate a architect,
this software can build nice houses etc. in 3d.
means i want simulate humans work.
construction worker,electrician,plumber and heating installer, ...
this simulation get simple input and do the work for you at level design

AGK 108 (B)19 + AppGameKit V2 Alpha .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
haliop_New
User Banned
Posted: 8th Nov 2014 15:03
i just got my hands on AppGameKit v10 Reloaded Rebirth.
i am just one line of code away to let my pc know what i think !
xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 8th Nov 2014 19:48
huhuhu nice post Time for fun!

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