Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / FAQ for AGK2

Author
Message
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 11th Nov 2014 13:54
Hi,

We're preparing the main AppGameKit site to focus on AGK2. We need some questions for an FAQ on the site.

If you have any such questions please post them into this thread.

Cheers,

Rick

Development Director
TGC Team
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 11th Nov 2014 15:19
Does the new IDE support Version Control?

Matty H
16
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 11th Nov 2014 19:23
For me, one of the most impressive things about v2 is the control we now have over how and when things are rendered. It's a better setup than DPPro even, where as far as I know you could not 'paste' an object to screen/image. I think people who need more control will want to know about these features, so here is an example of a question/answer:



Question: How much control do I have over the rendering pipeline?

Answer: You can call Sync() in your game loop and all sprites or objects you have created will be drawn for you, standard behaviour. But you can also have complete control over how and when rendering takes place with the DrawSprite() and DrawObject() commands. You can also set the render target before you draw objects and sprites with the command SetRenderToImage(). Combine all this with object and sprite shaders and almost anything is possible.

Harlequin
14
Years of Service
User Offline
Joined: 22nd Mar 2010
Location: Melbourne (AU)
Posted: 16th Nov 2014 01:42
Most of mine are pretty obvious, but I'll put them out there.

1. What platforms can I develop on?
2. What platforms does it support?
3. What languages can I use or What language is it?
4. Does IDE support intellisence?
5. Can I sell my game?
6. Do you support Linux?
7. Can I do 3d?
8. Does it have shader support?
9. What are the minimum specs I need to run AGKv2?
10. Can I make youtube videos and tutorials and sell them? << Monetisation??
11. Can I extend the language with my own plugins?
12. Can I create a platformer with it?

cheers

It's late, I'm tired, out of coffee and now I'm wet.

Login to post a reply

Server time is: 2024-11-25 11:21:28
Your offset time is: 2024-11-25 11:21:28