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AppGameKit Classic Chat / AGKv1 Tier 1 - Socket Concurrent Connections

Author
Message
BuccaneerBob
AGK Developer
14
Years of Service
User Offline
Joined: 18th Aug 2010
Location: Canada
Posted: 12th Nov 2014 00:52
Hey everyone

Relatively new to the forums, I've decided to whip up a small client-server in AGKv1 Tier 1. The server application handles the connections, saving and loading of player accounts, and chatter. The client connects, able to create a new account or login to an existing account. Currently players can move about the world with relative ease.

My question is purely technical.

Does anyone know the maximum number of concurrent connections that the current socket system can handle in AGKv1?

Thanks

Rob

Robert Janes (Samu Games)
http://www.samugames.com/artifact
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 12th Nov 2014 09:50
hmm, should belongs the ports u can open.
max. ports was 65536 but most of them are reserved.
windows also have a max. connection limit in registry.
if agk have a hard coded limit i don't know.

AGK 108 (B)19 + AppGameKit V2 Alpha .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)

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