Hey everyone
Relatively new to the forums, I've decided to whip up a small client-server in AGKv1 Tier 1. The server application handles the connections, saving and loading of player accounts, and chatter. The client connects, able to create a new account or login to an existing account. Currently players can move about the world with relative ease.
My question is purely technical.
Does anyone know the maximum number of concurrent connections that the current socket system can handle in AGKv1?
Thanks
Rob
Robert Janes (Samu Games)
http://www.samugames.com/artifact