Well as you know, i'm the one with more AppGameKit apps here, and i developed both games and utility.
I also bought many other 2D engine to compare them with AppGameKit, but i'm still here for some reasons:
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I hate visual drag'n drop
Drag'n drop, in my opinion, is for noobs... so i code all by myself including buttons and windows.
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C++ Native
I started with AppGameKit to earn c++, before it i never used c++ in this way.
As for me Java is a stupid and dangerous language, i love the way AppGameKit use the c++ Tier 2.
I love the way it appear as 1 file LIB. No 1000 files, no confusion.
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Great 2D engine
Well, sometimes it have bugs, but as 3D is useless for an indy coder, the 2D part is great.
With c++ and this engine i can do all i want. And i mean really what i want, is only a matter of time.
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Community
I love the Forum Community, since the DB time. We always try to help each other.
The forum is always the best way to communicate. Go home who say facebook and social stupidity.
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Price
For me the price was a problem when i started, and it was a good price.
Now i can say it is a great price.
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Cross Platform
Well, this is the part i hated...
I never released something for Android cause the things that i need in c++ on NDK are really stupid to code and take long time to understand. I can't lose that time, so i choose the one could make money, iOS.
My choice was right.
App released : 98
Some suggestions:
The things that change on the various OS better if implemented only in the FULL version leaving the LITE without FB, TWITTER, GAME CENTER, IN APP.
I think the community could help each other also on this thing.
Anyway i think Paul and the others are doing a great work, in fact every time i can do a video on my youtube channel to promote the AppGameKit, i do it.
For me is the best for those reasons, and many others now i can't remember, but i use it for all, really all.
AGK + OBJ C + C++ = Something crazy!
Edit : I think a new badge must be added to the user profile, where you can add the number of app released with agk.