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AppGameKit Classic Chat / AGK2 - Compiled or Interpreted?

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Milky Joe
10
Years of Service
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Joined: 21st Nov 2014
Location:
Posted: 21st Nov 2014 23:50
I'm really tempted by AGK2. It appears to have a mature feature set, and includes functionality that other solutions don't yet. One question though...

Is the final export from AGK2 compiled or interpreted?

From what I can tell, it is interpreted during development, when using the players, but does AGK2 ultimately compile down to native code?
Paul Johnston
TGC Developer
22
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 22nd Nov 2014 00:11
If you write your app in AppGameKit BASIC (tier 1) then it will be interpreted, if you write your app in C++ (tier 2) then it will be compiled to native code.
JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 22nd Nov 2014 00:13
Tier 1 (Basic) compiles to a virtual byte-code interpreter (like .NET).

Tier 2 (C++ or Pascal) compiles to native code, using compilers like VSC++, Delphi, C++ Builder, Free Pascal.

Unless you want to produce apps that need lots of complex computation T1 is pretty fast. Power users will want to use the native compiler interfaces while hobbyists will stick with Basic.

-- Jim - When is there going to be a release?
Milky Joe
10
Years of Service
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Joined: 21st Nov 2014
Location:
Posted: 22nd Nov 2014 03:05
Thanks for the clarification!
MikeHart
AGK Bronze Backer
21
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 22nd Nov 2014 09:54
Look at the Refender and Escape+ games. Fast enough for me.

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