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AppGameKit Classic Chat / How to setup the splashscreen for creating & exporting ipa out of the IDE?

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Space Dream Studios
Competition Prize Winner 2014
14
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Joined: 3rd Mar 2010
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Posted: 22nd Nov 2014 16:42 Edited at: 22nd Nov 2014 16:43
May be a stupid question, but how to setup the splashscreen if I want to create & Export the final ipa directly out of the IDE?
Tried to place the AGKSplash.png in the media Folder, but the default AppGameKit splashscreen comes up still.

Matty H
16
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Joined: 7th Oct 2008
Location: England
Posted: 25th Feb 2015 17:36
Good question, anyone know the answer?

I have tried putting my own Default.png alongside my files and also inside the media folder but when I build the ipa from the IDE and put it on my device via iTunes I still get AppGameKit launch image?

Any help would be appreciated, thanks.

Funnell7
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Joined: 8th Sep 2011
Location: UK, England
Posted: 25th Feb 2015 18:03
You provide the Launch Images when you export from the IDE. You do not need to have them anywhere else in your project...

Using AppGameKit V2 Tier 1
Matty H
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Joined: 7th Oct 2008
Location: England
Posted: 25th Feb 2015 21:17
Quote: "You provide the Launch Images when you export from the IDE. You do not need to have them anywhere else in your project..."


Really, maybe I'm using out of date version, will check this tomorrow. Was it added in recently? It asks for icon but not launch images.

Matty H
16
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Joined: 7th Oct 2008
Location: England
Posted: 26th Feb 2015 10:06 Edited at: 26th Feb 2015 10:52
Okay I updated and there it is, thanks Funnell7.

EDIT: Launch images work but they disappear while my media loads. I have checked over my code to see if I am calling Sync() anywhere but I'm pretty sure I'm not, does this happen to anyone else?

My tier 2 app, the launch image stays on screen until I call Sync(), this tier 1 app is not doing that, any ideas? I will check over my code again in the meantime.

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