I'd like to start working on a mobile game, and although I have my own 3D engine, right now it looks like, being possible to code in C++ with AppGameKit, it would be a better option for my game than porting my own engine to iOS/Android.
I imagine that animation support for 3D meshes is one of the most requested features. When animated .X support is added... will it support DarkMatter 2 models? I was considering using that, since it fits the style of the game I have in mind, at least for prototyping.
But actually that was not my main question. I could implement animation in the game myself (using the Assimp library) if I had the option to modify mesh data of an object after creation. The perfect way would be by putting all the mesh data in a memblock, and redefining the object mesh using the memblock. Are there any plans to include that anytime soon?
Thank you for your help.
== Jedive ==
MacBook Air Core 2 Duo 1.3Ghz, 4GB, 128GB SSD, HD Graphics 5000, Yosemite
Mac Mini Core 2 Duo 2.2Ghz, 4GB, 640GB HD, nVidia 9400, Yosemite, Win8.1 Pro