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AppGameKit/AppGameKit Studio Showcase / AGK2 - Sublime Text Plugin update

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paulrobson
9
Years of Service
User Offline
Joined: 22nd Nov 2014
Location: Norfolk, England
Posted: 2nd Dec 2014 08:51
I have released an update Sublime Text plugin, based on the work of Adam (with his permission).

It now has an automatic installer written in Python (which is therefore a dependency) which scans the directory tree if you want it to (hence no more messing with PATH). The script builds a personal version of the sublime package file which is configured for your machine setup.

At present broadcasting is not supported from Sublime Text but you can build and run from it with Ctrl+B. Autocompletion also includes the entire AGK2 Command Set.

It is Windows only, but if a Mac user is willing to collaborate it should be fairly easy to make it work on a Mac.

Freeware/Open Source

https://bitbucket.org/agkdev/sublime-text-plugin-for-agk2
Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 2nd Dec 2014 21:07
Thank you so much Paul! I was just asking Adam about this. Very glad to see someone has done it because that new IDE is missing a lot of good features. Sublime is just so easy to use.

unlikely
12
Years of Service
User Offline
Joined: 5th Mar 2012
Location: Ohio, USA
Posted: 3rd Dec 2014 07:26
I'll talk a look at getting it running on Mac soon. Thanks!

The IDE is nice, but I quite like Sublime Text...
paulrobson
9
Years of Service
User Offline
Joined: 22nd Nov 2014
Location: Norfolk, England
Posted: 3rd Dec 2014 08:30
The problem with the Mac is the installer. Rather than rely on PATH being set up (Adam said this confused a lot of people) the installer finds out where the AppGameKit compiler is and creates a build file directly referring to it, it also figures out where ST is and copies the package file in.

I would think that both are under /Applications or $HOME/Applications on a Mac.

(There are probably some \\ in the code that need to be os.pathsep as well

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