just with
imageid=4
loadimage(imageid,file$,1)
im also setting an atlas texture for my sprite
SetImageMinFilter(imageid, 0)
SetImageMagFilter(imageid, 0)
setspriteimage(1,imageid)
setspritescale(1,2,2)
setspriteanimation(1,32,32,16)
setspriteuvborder(1,0.5)
setspritedepth(1,10)
its strange cause the transparency is still with the sprite...its just blurred something bad. Mostly visible when scaled bigger.
@bax.. thanks for those commands but looks like i still have a weird smearing effect with my sprite. It just looks like a sharp blurr mixed together.. see image.
oddly this is just on windows...