Quote: "vn 0.000000 -0.356965 -0.934118 defines a single normal - not three."
i agree with this...its 3 values to define a normal. {x,y,z}
so it takes 3 normals on a triangle face then? lol! I can tell im not on the same page as you.
i think your telling me that i need to make a triangle measurement to define 1 vertex normal? not the actual 3 vertex points that define a 3d triangle shape mesh. am i starting to get close?
so im talking about a mesh... a triangle mesh
vertex dot1[0,0,0], with normal of[?,?,?]
vertex dot2[10,5,0], with normal of[?,?,?]
vertex dot3[10,0,0], with normal of [?,?,?]
when indexed i created a triangle mesh
[v1,v2,v3]= 3d triangle mesh
im hoping to solve for the normals of this triangle so it reflects properly as a 3d model when a light source hits it.
edit:
Quote: "surface normals."
yes thats what im after i think