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AppGameKit Classic Chat / voxel editor

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SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 7th Dec 2014 16:29 Edited at: 19th Nov 2015 18:38
Voxel Editor (updated to 1.6 November 19,2015)


Features So Far...

-supports draw area of 21x21x21 pixely cubes
-draw and animate up to 30 frames
-custom save atlas frame sizes from 32x to 254x max
-export obj,ago format meshes with texture (removes unused faces)
-various copy/edit tools to make things easy
-iso-metric export capable and up to 16 angles (as you can see from above)
-animate and draw once...deploy to any/every angle you want (is the idea)
-import images

[changes]
-fixed randomize color
-fixed color selection

what im working on adding...

-help
-help videos
-2d side ways export tools
-2d top down view export tools
-organizing tools

and open to any suggestions

Temporary help:

for now save often.... help will be later down the road as i have a lot to code for this still.

ask questions if ya got them. i suggest using tile studio to remove any large black tile spaces that may not have animation frames on them to re-save it tiled smaller.

enjoy!

download latest here:
http://www.sheldonscreations.com/forum/index.php/board,3.0.html

if you scroll to the bottom of that page you will find the latest voxel editor

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www.sheldonscreations.com
SoftMotion3D
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Posted: 7th Dec 2014 17:56 Edited at: 23rd Dec 2014 03:00
the trace depth feature is working really well....


SoftMotion3D
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Posted: 7th Dec 2014 20:43 Edited at: 8th Dec 2014 02:49
humm... i guess i was allot quicker then i thought...

here is the voxel editor for anyone that wants to test it out.

instructions:
-arrowkeys up/down adjust y axis draw editting
-arrowkeys left/right adjust edit mode [0=hide edit 1=draw 2=erase]
-spacekey select color
-right mouse click (held) move camera around scene
-left mouse click draws with selected color and mode
if mode is set to 2 then it erases
-mouse left&right click (held) zoom in and out

-the rest of it is the buttons and you will figure them out quickly

there is no undo feature at this time...

posted download on first link...

SoftMotion3D
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Posted: 7th Dec 2014 20:45 Edited at: 7th Dec 2014 20:46
here is mario drawn if you want to fool around with him

this also loads perfectly into agk and in my 3d animation editor for agk.

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SoftMotion3D
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Posted: 9th Dec 2014 00:32
fixed the blue gui crash...

updated voxel editor on first post

unlikely
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Posted: 9th Dec 2014 04:54
Heh, interesting SM3D! Good work.
SoftMotion3D
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Posted: 9th Dec 2014 17:37
thanks!

I decided to make a tun of features for this....

-animation support
-layer editing
-atlas texture maker for 2d games
-ob2 format to support working with layers for animating with agk

This is gunna be loads fun!

if anyone has any ideas to improve on as well...drop me a line.

Wilf
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Posted: 12th Dec 2014 11:07
Very cool SM3D. You probably know about Magica Voxel, maybe its possible to build .vox support into your version?

Twitter: @itanican
SoftMotion3D
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Posted: 12th Dec 2014 18:13
humm... Magica Voxel looks very cool and i did not know about it.

i may not be able to support vox... however i do think i can support loading a 3d mesh and converting it to voxel blocks.

or importing a 2d image and converting it to voxel with depth.

I will be working allot on this on saterday&sunday.

i hope to add animation+atlas texture creating for all view modes... isometric,side scroller,top down view...etc

blastar
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Posted: 12th Dec 2014 19:36 Edited at: 12th Dec 2014 20:49
yes, MagicaVoxel is awesome. vox-fileformat is simple, vox-support could be tricky because of different colors and the limited cube.
SoftMotion3D
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Posted: 15th Dec 2014 04:58
so some very cool news...

i managed to get framed voxels working so you will see animation support with this for 2d exporting.... but not what im excited to share!

its actually very painfull to draw isometric these days without allot of hastle. I have actually pulled isometric off with this program. you will be able to export as a 3d object mesh still however you can now save isometric 2d images of the same artwork at customized view angle and animation atlas texture support too!

here is an early shot of the wip:


the program actually needs to redraw the iso images completely as its impossible to just take a 3d snap shot of your drawing.

very cool!

hopefully i will have this ready before christmas!

SoftMotion3D
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Posted: 15th Dec 2014 05:06
and 1 more test object....a tv



SoftMotion3D
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Posted: 16th Dec 2014 02:32 Edited at: 17th Dec 2014 05:40
last teaser before updating!

iso-metric

here is the first full iso-metric frames of a single object un-animated.

(i spent countless hours adjusting those math values and i hope its correct)

this is really good that you will only need to draw your character/animation once and output up to 16 angles for a good 2d-isometric game.

im also planning on doing obtuse frames and side/top view outputs.

Jack
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Posted: 17th Dec 2014 23:25
This is awesome Another great attribution for the community.

Thank you, softmotion

If I finish my actual 3d engine, I`ll try this one out


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SoftMotion3D
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Posted: 18th Dec 2014 01:46
im actually going to attempt making a iso-metric map that rotates.... all 2d

thanks jack! This will actually work with my animation program if you wanted to make solid parts with this....it outputs solid obj meshes textured exactly how ya drawn it.

SoftMotion3D
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Posted: 23rd Dec 2014 02:54 Edited at: 23rd Dec 2014 02:56
ok version 1.3 is released....(first post)

has a lot of changes and source is included if you feel venturous.
(requires darkbasic pro for the source code)

Built for making media for agk...or whatever


i apoligize for anyone that has already created some media from the older version 1.2 as the color palete just changed. (later i will make it so you can load your own in)

1.3 is safe to make media with

SoftMotion3D
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Posted: 23rd Dec 2014 03:03 Edited at: 24th Dec 2014 17:04
here is a new character you can play with that has a simple walk animation to try out the editor.

(the one shown from the first post)

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SoftMotion3D
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Posted: 24th Dec 2014 17:31 Edited at: 24th Dec 2014 17:34
updated to 1.4

-added image import
-added select color with right mouse click

if you hold right mouse click long enough it becomes a camera movement instead of color select.

note: i recomend using a semi faster pc for this app to be usefull

image importing was very tough! Since the editor only has 144 colors, all the images loaded in need to be converted to the closest matching color. It looks like i may have pulled it off which is very awesome!

Conjured Entertainment
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Posted: 6th Jan 2015 22:48
Quote: "This is awesome Another great attribution for the community "

YEAH!
Why am I just finding this now?

Thanks!

SoftMotion3D
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Posted: 7th Jan 2015 18:08
this editor is hard on resources....but outputs obj files that it strips down all the unneeded faces so the end product is very usable! I use this to create shapes..... like a face.... i should really make a video on this cause it has some good features people are probably not aware of. (open source too!)

then i take my shapes and link them together in my animation program.

animate once!
once a character has been rigged.... load that same character in and just change its body parts....the animation stays intact.

save it as a new model!

www.sheldonscreations.com
SoftMotion3D
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Posted: 27th Jan 2015 14:27
just updated the editor on my page.

can now save ago's

i will add a pallet maker next for this.

www.sheldonscreations.com
MrValentine
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Posted: 27th Jan 2015 15:09
Sweet!, are you writing custom data for the .ago support? Where can I see the file format structure?

Keep this up!

SoftMotion3D
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Posted: 27th Jan 2015 17:03
source is included if you want to take a look.

should be code there to make obj files too!

www.sheldonscreations.com
SoftMotion3D
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Posted: 7th Feb 2015 20:15
fixed up randomize colors so it is proportionate to what existed.
you can also use the selection tool and randomize whats selected only.

did some adjustments so you can fast select colors on different editting orientations. (it only worked on top down view before)
now it should work all the time!

check first post for update

www.sheldonscreations.com
Sph!nx
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Posted: 7th Feb 2015 22:07
Very cool!

Regards Sph!nx
SoftMotion3D
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Posted: 1st Mar 2015 17:15 Edited at: 1st Mar 2015 17:24
so i started working on a voxel map editor....
its 100% destructable and drawable in real time.
it draws the scene manually.



if agk gets some object creation commands... i will be able to convert this for agk very easy. i may be able to do a mock up creating obj files...saving then reloading with its current state.

this is aproximetly close to the view distance of minecraft with tiny cubes.

www.sheldonscreations.com
SoftMotion3D
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Posted: 2nd Mar 2015 20:14 Edited at: 2nd Mar 2015 20:34
ok i have the prototype running....download and check it out!

this will be very usefull for people that want to draw nice terrains...etc


http://www.sheldonscreations.com/forum/index.php/topic,11.0.html


instructions:
-mouse roller adjust draw height
-mouse left click draws using selected brush
-b1-b4 are different brush types
-b5,b6 uses random colors+1,-1 etc
-b5,b6 cannot be used to erase
-t1 uses solid color and the 4 edit boxes to create terrain
-t2 uses solid color +,- 1
-t3 uses a selected color up to +6 (use the color selector to pick the darkest color of a set to work properly)

-arrow keys move draw area
-a,w,s,d move by single unit
-q,e rotate scene
-enter for faster color selection


ideas...comments... please leave below... thanks!

i will have export to 3d mesh options.....coming soon!


also download here if its quicker....>

www.sheldonscreations.com

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Sph!nx
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Posted: 3rd Mar 2015 15:39
Did a quick test for you. Runs smooth but I have 2 suggestions for you.

I always write functions that alter resolutions on changing of window size or switching between windowed and fullscreen. In dbp I also write a reload media function. Your application could use that too.

And perhaps a zoom in/out ability.

Just my two cents

Regards Sph!nx
SoftMotion3D
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Posted: 4th Mar 2015 03:24
thanks! as far as the paint brush goes....any thoughts on that?

i thought it would be cool if people could edit the brushes and stuff too. Also your correct that it would crash on a screen invalid at the moment.

Its still very early but it is effectlivly capable of drawing over a million cubes which i was not able to do earlier.

www.sheldonscreations.com
Sph!nx
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Posted: 4th Mar 2015 14:27
OK, did another test

For user-friendliness, more GUI elements next to the shortcuts, like brushes and colors as in a paint program. Perhaps a traditional main menu as well. Also a statusbar at the bottom that shows what Y level your working on.

And for brush options, like spheres or circles?

I have to say, I'm very impressed with the voxel stuff you are working on! I've fiddled with voxels myself in the past but have not had much success. Keep it up!

Regards Sph!nx
SoftMotion3D
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Posted: 6th Mar 2015 18:09
ok thanks for the tips!

going to make customizable brushes....start working on the 3d export...

i should do some work on the color system so its not limited to colors but may also use textures.

Im also going to remake this voxel code to run in agk and find out how the frame rate handles

www.sheldonscreations.com
SoftMotion3D
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Posted: 6th Apr 2015 18:38
updated on first post.

the color palette has changed on this new version so anything loaded in will look different.

this is the last time im changing the color palette.

www.sheldonscreations.com
SoftMotion3D
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Posted: 20th Jun 2015 20:04 Edited at: 20th Jun 2015 20:07
ok so i have added a new download to the list.

now you can save obj files that trace the edges only instead of outputting cubes everywhere...

follow first post link...

this is what it now looks like


also if you havent downloaded it yet...model prop 2013 also loads these files in and can resave them after another edit.... and very much loadable into the agk_sm3d animation tool

www.sheldonscreations.com

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