Voxel Editor (updated to 1.6 November 19,2015)
Features So Far...
-supports draw area of 21x21x21 pixely cubes
-draw and animate up to 30 frames
-custom save atlas frame sizes from 32x to 254x max
-export obj,ago format meshes with texture (removes unused faces)
-various copy/edit tools to make things easy
-iso-metric export capable and up to 16 angles (as you can see from above)
-animate and draw once...deploy to any/every angle you want (is the idea)
-import images
[changes]
-fixed randomize color
-fixed color selection
what im working on adding...
-help
-help videos
-2d side ways export tools
-2d top down view export tools
-organizing tools
and open to any suggestions
Temporary help:
[camera control]
holding right click will navigate camera
holding right and left click will zoom the camera
[Basic Editing]
-arrow keys left/right
the arrow keys switch between editing functions
left will navigate to eventually off
right will navigate through the edit views and functions
when your cursor flashes red (this means draw mode or select mode)
when your cursor flashes blue (this means erase mode or deselect mode)
-arrowkeys up/down
use up and down to navigate drawing height or drawing width
[color select]
space key or use the button with the color palete that has an arrow drawn on it
for now save often.... help will be later down the road as i have a lot to code for this still.
ask questions if ya got them. i suggest using tile studio to remove any large black tile spaces that may not have animation frames on them to re-save it tiled smaller.
enjoy!
download latest here:
http://www.sheldonscreations.com/forum/index.php/board,3.0.html
if you scroll to the bottom of that page you will find the latest voxel editor
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www.sheldonscreations.com