@Rich Dersheimer:
Sadly not, I do have a re-write/update of BMFC planned at some point in the future, but I don't know when exactly as I am concentrating all my efforts on AppGameKit at the moment.
I always use fonts straight out of BMFC without any editing. You can set the text spacing from inside of AppGameKit (
SetTextSpacing() works with a negative number, and can 100% correct any extra spacing issues)
And if you don't want to alter the text spacing, I don't think AIDG suffers from the same extra spacing issue, so if you use that to generate the extra data for the Ariel font you might find it quicker and easier than editing the text file yourself