I've penned out how the game will ultimately play, and a rough timeline of when I'd like to get each feature done.
Game Summary:
The game will be a persistent online paintball field, where players connect into the waiting area, and shop for armor and weapons. Matches will start frequently depending on the number of users that have queued up for a match. If more than one user queues up for the next available match, then an elimination or team-elimination match will begin. If only one user queues up for the next match, he will be placed available 5 "bots" in a solo-elimination match,
Every time a player "splats" another player or a "bot" they earn cash. They may use this cash in the holding area, to buy new weapons and armor. They can also save up enough cash to change their appearance.
The game will support ads for revenue and remain free to play for all individuals.
I won't know exactly how many users a server can hold until some real stress testing occurs, but once I have good numbers, I will be able to limit the number of logins or add a "server selection" menu.
Roadmap:
Week 1 - Loading Map Objects and Terrain, Projectile Collision, Misc Server Side bug fixes causing latency issues on disconnect(s). Still hunting this dastardly bug down!
Week 2 - Holding Area, Match and Queuing System
Week 3 - Stat Tracking, Cash and Store System
Week 4 - Graphic, Sound and GUI improvements
Week 5 - Week 7 - Open Play Testing
Week 8 - Launch with a bit of luck!
Robert Janes (Samu Games)
http://www.samugames.com/artifact