If you change the physics mode of a sprite to 2 it will become a "dynamic" sprite (one that will be affected by gravity, other forces and sprites). If you want the sprite to not be affected you should change the sprite to physics mode 1 (static-which will not be affected by other physics but which will affect other physics sprites) or 3 (kinematic-which can have its velocity and angular velocity set but which will not be affected by other physics and will affect other physics sprites).
You could think of it as follows:
1-Static-Cannot move but can get in the way
2-Dynamic-Can move, be moved and get in the way
3-Kinematic-Can move, cannot be moved and can get in the way
Have you seen or read the help files? They really do 'help'...
http://www.appgamekit.com/documentation/home.html