Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / AGK 2 sound - Are users having playback issues?

Author
Message
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 12th Dec 2014 09:28
Hi All,

I hope those of you who've backed AGK2 are loving it.

I've come across a potential issue with sound playback and need your feedback to try to track down the cause.

Sounds, in this case voice recordings appear to play once and then never repeat. Has this or similar happened to other users? If so, what sound formats are you using, and what kind of effects are they? I ask what kind, as it's very obvious that a voice doesn't play, as you are listening for it, but if other more common sounds are being missed they may not be immediately apparent.

Many thanks,

SC

i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
JimHawkins
15
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 12th Dec 2014 10:07
I haven't spotted any problems. What format files are you using? Which platform?

-- Jim - When is there going to be a release?
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 12th Dec 2014 10:31
.WAV and PC for testing.. I should have mentioned that!

SC

i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
JimHawkins
15
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 12th Dec 2014 11:09
Have you tried my WAV tester?

[href]http://[/href]http://forum.thegamecreators.com/?m=forum_view&t=212590&b=41

Can you upload an example?

-- Jim - When is there going to be a release?
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 15th Dec 2014 09:59
Hi,

Sorry for the late response. I've attached an example file. I don't think it's a format issue, as the sound sometimes plays.

Any feedback will be helpful.

SC

i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)

Attachments

Login to view attachments
JimHawkins
15
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 15th Dec 2014 10:50
Can you make a small example program so that we can test?

-- Jim - When is there going to be a release?
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 15th Dec 2014 12:38
i had/have clicks in looping wave files.
the loop was exact in sound editor.
no reason for clicks.
i spend a week with this issue and i end up with a
workaround.
this happens at my piano app.

AGK 108 (B)19 + AppGameKit V2 Alpha .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
JimHawkins
15
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 15th Dec 2014 13:28
The wavs will loop more or less instantly, so it's important to have a sensible cross-over from start to finish. Zero-crossing is good, but won't necessarily stop clicks.

-- Jim - When is there going to be a release?
JimHawkins
15
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 15th Dec 2014 13:40
Also - There could be confusion between the ID of the sound and the soundinstance value return when play starts. The soundinstance is invalid when the sound stops, so you can't resuse it.

-- Jim - When is there going to be a release?

Login to post a reply

Server time is: 2024-11-25 13:51:32
Your offset time is: 2024-11-25 13:51:32