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AppGameKit Classic Chat / 3d raycasting

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shadey
14
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Joined: 25th Jan 2010
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Posted: 14th Dec 2014 00:53
how would I account for a slant in 3d raycasting? atm my sphere falls through objects that are slanted but is fine on flat surfaces

Hail to the king, baby!
http://davidjohnwheeler.blogspot.co.uk
29 games
19
Years of Service
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Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 14th Dec 2014 01:28
It's probably the way you're using the values returned by the collision commands. Could you provide some code?

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