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FPSC Classic Scripts / I need help with the scripts on ally character

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Tnt
10
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Joined: 24th Dec 2014
Location: In the world
Posted: 24th Dec 2014 01:17
I need help to make a scrip where the ally character follows the player and shoots at zombies etc.

THT
Thraxas
Retired Moderator
19
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 24th Dec 2014 05:03 Edited at: 24th Dec 2014 05:04
I believe the ally scripts included already do this.

Can you say what you've tried and I'll try to help you figure it out.
Tnt
10
Years of Service
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Joined: 24th Dec 2014
Location: In the world
Posted: 24th Dec 2014 17:46
its a scientist, I am trying to make a zombie game, I want the scientist to shoot at zombies and follows the player. But every time I use the scientist, it tries to kill the player or stands there and does nothing.

THT
Thraxas
Retired Moderator
19
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 26th Dec 2014 02:17
You need to right click on the scientist entity, and change its main script to the ally script.
Tnt
10
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Joined: 24th Dec 2014
Location: In the world
Posted: 26th Dec 2014 02:56
Do you know what is the ally script?

THT
Thraxas
Retired Moderator
19
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 26th Dec 2014 04:27
I think it is appear-ally-team1.fpi located in scriptbank\darkai\
Tnt
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Joined: 24th Dec 2014
Location: In the world
Posted: 19th Jan 2015 16:43
I used Dark AI\appear-ally-team1.fpi and Dark AI\main-weapon.fpi and the scientist is still not going anything.

THT
Deine Mutter
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Joined: 13th Jan 2015
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Posted: 19th Jan 2015 19:58
Set "appear" to appear-ally-team1.fpi and "main" to main-weapon.fpi.
THEN set its Name to "Conker (Unarmed)" and then it should work. You just have to give the Zombies the appear-enemy-team2.fpi and set its Name(s) to "Enemy (Unarmed)"
Tnt
10
Years of Service
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Joined: 24th Dec 2014
Location: In the world
Posted: 24th Jan 2015 18:19
Thanks, It works now

THT

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