Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / .exe timestamp?

Author
Message
roujesky
20
Years of Service
User Offline
Joined: 4th Jun 2004
Location:
Posted: 25th Dec 2014 21:57
this is more of an annoyance than a bug... looking in the folder, the application .exe timestamp never changes. edit and then compile should put a new timestamp on the .exe. kind of unsettling when the timestamp never changes....
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 25th Dec 2014 22:54
That's because the .exe file is not actually created during the compile. The compile is actually creating the bytecode file from your code and then copying and renaming the Windows player so that the .exe file has the same name as your project.

I'll bet that the timestamp on your .exe is the same as that for the AGK\Players\Windows\Windows.exe.

Cheers,
Ancient Lady
roujesky
20
Years of Service
User Offline
Joined: 4th Jun 2004
Location:
Posted: 25th Dec 2014 23:25
hmmm....
so, if I was creating a windows app, what do I distribute?
JimHawkins
15
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 26th Dec 2014 09:17
Quote: "so, if I was creating a windows app, what do I distribute?"

The exe file and the media folder, which contains the bytecode file.

-- Jim - When is there going to be a release?
roujesky
20
Years of Service
User Offline
Joined: 4th Jun 2004
Location:
Posted: 26th Dec 2014 17:22
I did not think to look in the media folder!

thanks!!

Login to post a reply

Server time is: 2024-11-25 14:55:10
Your offset time is: 2024-11-25 14:55:10