Merry Christmas to all,
has anybody written any Frustum culling in AppGameKit (v1 or v2) Tier1? Would it be possible? I have been trying to get my head around it and while conceptually I think I have it, the math is well beyond me at this stage. I am finding lots of tutorials on how to do in C/C++ and openGL.
While my forum searches have not shown anything written in AppGameKit (some DB pro stuff, but I did not find it much help), I was wondering if somebody has already done this before in AppGameKit, but not posted it? I am looking for some pointers so I can learn how to do this, or if it is possible?
I just want to cull the objects on the terrain, not the terrain it'self.
A couple of the links I am using (have helped a lot)
http://www.lighthouse3d.com/tutorials/view-frustum-culling/geometric-approach-extracting-the-planes/
as well as Phaelax's excellent maths lib http://forum.thegamecreators.com/?m=forum_view&t=192569&b=6
cheers
It's late, I'm tired, out of coffee and now I'm wet.