Quote: "What were you missing from the building creation process?"
If you export the project to an iOS IPA file from the AppGameKit 2 IDE you end up with an IPA that is not ready for the App Store.
Here's a summary of what the exported IPA file contains and should be more flexible as export options:
- Only 2 Launch Images, Default-568h@2x.png and Default.png which are AppGameKit placeholders in portrait mode and can't be chosen as export options. This is just a fraction of the amount of Launch Images that you normally include. Normally you would also include Launch Images for Portrait and Landscape mode for 3.5 inch and 4 inch screen iPhones and for iPad, both Retina and non-Retina. If you want to support iPhone 6 and 6 Plus resolution you also still need to include their respective Launch Images.
- App Icons: All icons are there except the 180x180 pixels @3x version for iPhone 6 Plus
- The Info.plist file: Lots of info is set, but i miss the option to set he build number, so I have to do it manually.
What it comes down to is that after exporting to IPA you have to unzip the IPA file, add and edit resources, then zip the Payload folder and rename it from .zip to .ipa. This requires a lot of work.
Exporting to Android APK file also requires some additional adding of icon files for the drawable-xxhdpi version of the icon file, but overall less extra customization needed than for IPA export.
It would be really great if we had more export options in the near future.
Appify Media - http://www.appifymedia.com
SopiSoft Digital Entertainment - http://www.sopisoft.com