So I have begun working on Volcanic Adventures: Birth [VA:B]
I set up a blog here
https://www.deepredonline.com/vabblog/
Aside from talking about what I do in my free time and getting my development environment set up to go... I managed to fiddle with Normals and Shader fx's using a base texture, specular and normal through a shader... I could also just stage the layers...
The beauty is I am using .dds files...
I also discovered some other various bits that should help me make the game look prettier while keeping the frame rate high...
I cannot reveal the secret weapon about the game just yet, at least not until I get it working...
I need to create a level builder of sorts or get very familiar with a modelling app asap...
The main thing for me is I have less than 2 weeks to complete my project as I am submitting it to an event midway through January... hopefully have it showcased at an international event...
I need to create a medium length level, get familiar with BWTerrain and get familiar with DDyn too... all hopefully in the next few days... but I am feeling lazy... or not well...
Anyway I will keep my blog updated first before updating here throughout production... [It does take time to write it actually as it is all done manually, including the RSS]
I might put together a GDD and PDD quickly but might not refer to it during production... as I still have the original game and source code to keep me focussed...
Anyway I hope I can get a demo for you all to try soon... hopefully by the 5th of January... that is my midway mark, I intend to submit on the 10th...
Some updates...
The other day I completed this...
Earlier this night er morning I started with this...
And then got my world builder going...
Time for some sleep...
Thanks for reading...
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