Quote: "I personally think you'd be better off sticking to a 'drag & drop' style of game development. Something like GameSalad would suit you better perhaps (I've never used it myself)?"
I never can working with drag and drop engines.because at first I used programming for make game.
some users have more than 20 years Programming Experience. and maybe anythings is easier for them.While I begin Programming less than 2 year.
you learn Programming at university and I learn it with Practice and work with game engines.
i'ts not good idea that I
Take up stamp collecting or
cooking or ... .
I made a racing commercial game that wrote more that 2000 line only for garage.(select car, select map, save and loading, get input name, damage system, nitro and ...)
you can see Pics form below links:
http://3dfoundry.tk/forum/index.php?topic=164.15
http://3dfoundry.tk/forum/index.php?topic=164.0
made a space shooter game :
this is a ready game for publish to android (still wait for finish android port for game-editor)
simulate little part of contra nes game:
and this is Palatform game with AGK:
and ..., that for made them wrote script.
I create little Program with autoit Script and wrote Hundreds line.
already said, and again say, I'm newbie Programmer and should Get a lot of experience.
but question is why I could wrote Program with autoit, can write script in some engines and can't good work with AppGameKit?
Answer is AppGameKit is not stable and have bugs. and no have any good examples. now have standard example for each command like autoit script or unity or ... . there is no any clue about problem in forum or google for AGK. seem AppGameKit designed for only Profession Programmers but I don't know why before sell it no talk about this issue.
when I start new Topic for any Problem user tell read document and example. when read document and examples, again tell me you can't do it and should use another way.(like Physics Platform game)
for create a simple climb ladder after more than 10 day me and any users couldn't made it.
about scissor I read document and seen Development Tips that said use SetScissor(0,0,0,0) for fix blackborder, while in below topic I find different between Development Tips and real work. now again I back to first point. because scissor don't work with half image. why??????
http://forum.thegamecreators.com/?m=forum_view&t=212923&b=41
AGK is not stable, Please do not blame me for it.