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janbo
16
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 6th Jan 2015 23:06 Edited at: 28th Nov 2017 16:10
Hello everyone,

I took Ched80's 2D Dynamic Shadow code wich can be found here,
made it Sprite only and added a blur shader.

I hope someone contribute to it with some improvements or ideas.
For example: it can be improved by makeing the blur in two steps (horizontal/vertical) and for sure in other ways.
A Horizontal and Vertical Blur Shader is included just not implemented.

New Download
2D_Soft_Shadows.zip

Old Download
2D_Soft_Shadows.zip

Screenshot


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janbo
16
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 6th Jan 2015 23:07 Edited at: 28th Nov 2017 16:10
Screenshot

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unlikely
12
Years of Service
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Joined: 5th Mar 2012
Location: Ohio, USA
Posted: 7th Jan 2015 00:37 Edited at: 7th Jan 2015 01:24
Very nice janbo, would be cool if it supported falloff.
haliop_New
User Banned
Posted: 10th Jan 2015 06:20
great job and thank you.
Ched80
14
Years of Service
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 10th Jan 2015 18:12
Very nice! I agree a touch of fall off and increased blur with distance would be awesome.

janbo
16
Years of Service
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Joined: 10th Nov 2008
Location: Germany
Posted: 11th Jan 2015 15:16 Edited at: 28th Nov 2017 16:11
Thank you all for the kind words

I Updated the first post and give you a fallof but in return you don't have ambient anymore(can't get it to work properly)
There is a draw shader in the project with integrated blur wich I copied from the original site and converted to agk...just for the information..

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unlikely
12
Years of Service
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Joined: 5th Mar 2012
Location: Ohio, USA
Posted: 12th Jan 2015 03:16
Very nice. Good contribution, thanks!

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