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AppGameKit Classic Chat / has anyone succed in implenting Facbook and Twitter on Tier 1 ?

Author
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haliop_New
User Banned
Posted: 7th Jan 2015 11:51
i have some problems maybe someone can help.
Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 8th Jan 2015 00:01
I'm not certain, but I don't think Twitter has ever worked.
I have FB integrated in Wordspionage and Shape Time.
Since Paul's still using a very old SDK there may be problems with any newly created apps. FB doesn't really want new app integrations with SDKs that are 2 years and 12 revisions old...
What's your specific issue?
I can help.

The Weeping Corpse
13
Years of Service
User Offline
Joined: 19th Sep 2011
Location: United Kingdom
Posted: 8th Jan 2015 00:17
THIS is one of the many reasons why I've abandoned AGK2 after less than one month. Got the steam version on sale, wish I'd spent the money on a good java\ndk book instead.

TBH I was skeptical anyway after the state of dark basic pro but....I've learned the hard way AGAIN

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 8th Jan 2015 00:41
Quote: "THIS is one of the many reasons why I've abandoned AGK2 after less than one month. Got the steam version on sale, wish I'd spent the money on a good java\ndk book instead."

You abandoned AGK2 because of it's bad Facebook/Twitter integration's? You're making games for the wrong reasons...

<a href="http://www.slidedb.com/games/kayak-escape" title="View Kayak Escape! on Slide DB" target="_blank"><img src="http://button.slidedb.com/popularity/medium/games/34310.png" alt="Kayak Escape!" /></a>
haliop_New
User Banned
Posted: 8th Jan 2015 08:47
well naphier i have a problem with android hash keys
i tried the debug one but i guess the parameters were wrong


can you please show me a working example ?
Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 8th Jan 2015 20:16
I'm not sure exactly what you're asking for. I posted how to get the hash key on your other thread. Is that what you need?

xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 8th Jan 2015 23:52
Quote: "You abandoned AGK2 because of it's bad Facebook/Twitter integration's? You're making games for the wrong reasons..."

Well, it's still a valid concern that many have raised in the past. With AGK's reliance on third party frameworks (ads, social, etc.) but just one person maintaining AppGameKit it is easy for the external frameworks to get left behind amidst their constant updates. This has proven true already with most of them including Admob and Facebook. I don't think social has ever truly worked out-of-the-box and some SDKs are outdated enough in AppGameKit to be at risk of rejection when apps are submitted to app stores.
haliop_New
User Banned
Posted: 9th Jan 2015 12:58
naphier

can you explain the way to get a key hash ?
i have already done it but i may have the wrong values thats why i probably got invalid key hash.

i used the key command but got invalid key hash...
please help.
Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 9th Jan 2015 17:28
keytool -exportcert -alias <yourAlias> -keystore <keystore path & file name> | openssl sha1 -binary | openssl base64
Keytool.exe is in your JDK/bin, you will need Java Development Kit (JDK) installed on your machine

debug.keystore is located in c:\users\<UserName>\.android if you've run eclipse. If not you'll have to search for it, no idea where Paul put it. The release keystore is wherever you put it.

If you use Eclipse to build you can also try this:
http://stackoverflow.com/questions/25028259/android-how-to-get-hash-key-from-created-keystore-for-foursquare

I can't help you beyond that as the command line has always worked for me.

haliop_New
User Banned
Posted: 10th Jan 2015 05:59
so this :
keytool -exportcert -alias <yourAlias> -keystore <keystore path & file name> | openssl sha1 -binary | openssl base64

should be :
keytool -exportcert -alias "aNameiChoose" -keystore <keystore path & file name> | openssl sha1 -binary | openssl base64

keystore path ? file name ?
Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 10th Jan 2015 06:02
When you create a keystore the keystore will need an alias. Basically a name you use along with a password to sign things with the keystore. If you load up Eclipse to make the keystore this will be evident.

Keystore path & file name is... well the path on your computer to the keystore and it's file name like:
c:\mykeystores\wordspionage.keystore

haliop_New
User Banned
Posted: 12th Jan 2015 09:34
i just cant get it to work no matter what i do ...
this sux. it should not be so hard.
Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 12th Jan 2015 09:42
Show us some screen shots of your FB app setup and your code, maybe we can help.

haliop_New
User Banned
Posted: 12th Jan 2015 09:54
wait maybe it is becouse i use Export from tier 1 ide ? might that be the problem ?
also i didnot understand how to get a release key rather then a debug key

the app im using for testing is a standalone apk exported from the ide .
Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
haliop_New
User Banned
Posted: 13th Jan 2015 19:23
naphier would it be ok if we use Team Viewer so you can get a key from my pc while controlling it ? is it too much to ask ?
Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 19th Jan 2015 21:16
Sorry I'm not sure when that'll be possible for me. You hit me at a bad time. I'm certain that there's a youtube video explaining it.

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